Enter the Matrix

aka: Heike Diguo
Moby ID: 9211

Windows version

An interesting concept for a game - that's very poorly executed.

The Good
First off, lemme get this out of the bag first - I'm a HUGE Matrix fan. I love all 3 movies, and The AniMatrix. I think the movie/anime concept of the Matrix universe is one of the most compelling we've seen since Star Wars and Blade Runner.

That being said, "Enter the Matrix" (ETM) could have been a thousand times better if it hadn't been for the time constrains placed on Shiny Entertainment. I figure if it were given an extra 3 months to work out the bugs and improve the game's engine, it would have done much better.

But I digress. There are some good points to the game.

First off - the concept. Shiny had a huge amount of support from the producers of "The Matrix" and had access to virtually every piece of audio, visual, and the actors. The fact that you play from the end of "Final Flight of the Osiris" (from "The AniMatrix"), through the events of "The Matrix Reloaded" is cool. Video footage was shot specifically for the game, including the majority of the actors from the movie. And since the game runs parallel to the movie, it's part of the canon and continuity of the films. Plus, you don't get the Whole Story of what happens unless you play through the game and watch all the FMV cutscenes. I've noticed that Hollywood is taking a much more active role in co-operating with Game designers/producers in making sure what you see on your computer is as good as what you see on the big screen, and ETM is sorta on the right track with the blending of Hollywood and the PC entertainment industry.

The Graphics - if you have a PC fast enough (more on that later), are top-notch. Again, Shiny used photos and digital sources from the movie itself (first-generation Sound and Visual FX, along with high quality photos of props, sets, etc.) So the graphics quality (production-wise) is astounding. The use of Motion Capture is extensive. The Wachowski Brothers insisted that each actor wear the mo-cap suit. Normally one actor will perform all the mo-cap for ALL the characters in a game, mostly to save time and money. The difference is that The Brothers wanted to make sure that when you see a character walk on the Big Screen, that same character walks the same way in the game. Talk about a stickler for details.

The Sound/Music is top-notch as well. Don Davis' score is used extensively in the game, along with the familiar sound effects from the movies.

And one other part of the game that is really neat is the "Hacking" mode. Basically to unlock levels, cheat codes, messages from the characters, models, and other fun things are done by hacking a save file (within the game, of course). It's a fairly intuitive system, but it looks like it was designed for a console system, and not the PC game. You move around using pseudo-DOS commands, and you can gain access to a lot of behind-the-scenes, and background info. The one quirk I don't like is the fact that it DOESN'T quite operate the same was as DOS does. So it's a bit difficult if you grew up typing directory names, and it doesn't quite work the same way in the game itself.

The Bad
Wow. Where to start.

I think the failure of ETM cannot be blamed on any one department, person or entity. There are many factors that busted this game, but I'll list a few of the main ones. One of the MAJOR factors, I believe, is the fact that the game HAD to launch on the day of "The Matrix Reloaded" film debut. Time constraints are never good for programmers (for comparison, look at Blizzard for excellent examples of the "It'll release when it's done" motto), especially when trying to program a game that is trying very hard to break the "Movie-tie in: curse.

Gameplay - The game doesn't play very well on a PC. I believe it was designed for consoles, and perhaps it should have stayed that way. Frame rates were atrocious (even with all the graphics options turned down or OFF), glitches in the camera abound (especially when hand-to-hand fighting), basic button mashing (fighting - although it looks cool - is a joke), and the first-person shooting mode (due to the frame rate) is near impossible to play.

Control - It's not there. I've played a few Third person shooters, and the majority of them are very easy to play. ETM isn't. The controls swtich between over-the-shoulder third-person (i.e. Tomb Raider, MDK2), and side-scrolling style (i.e. Street Fighter/Mortal Kombat views). A neat transition, but nearly impossible to controll you character. And if you are fighting more that one enemy at a time, the game might not do what you want it to.

Graphics - the downside. This game is a system hog. I'm running the bare minimum to play game, and it's virutally unplayable. Clipping issues, control issues, pop-up (during chase scenes), and collision detection are the major issues in the game.

And there is a nasty bug (at least while I was playing), while playing Ghost - I finally made it through Concourse 2 (after defeating the helicopter). I go to exit the game, and it dumps me to Windows. EVERY DAMN TIME. I haven't even got through that level, and if the bug continues to exist (the game is "fully patched" on the DVD release), I'm gonna give up.

The Bottom Line
Now I've heard that the game plays very well on the console side of the gaming world, and perhaps it does. If that's the case, I might have enjoyed the game much more. I believe that the fact that Shiny pushed this game out on Mulitple platform all at the same time (with the same release date) really hindered their efforts. Perhaps they should have worked on one version of the game (a la GTA3), and after working the bugs out of ONE version of the game, they could port the game over to multiple platforms.

ETM tried to be a ground-breaking game. I think that between Shiny Entertainment, Warner Brothers and Village Roadshow Pictures, the PC industry is taking the right steps to making movie video game the best that the can be. It's been done right (take a look at "The Lord of the Rings" games by EA), but unfortunately, ETM wasn't done right at all - at least for the PC.

If you have a very (I'm talking at LEAST a 3.0gz) high-end system, you might be able to enjoy ETM the way it was meant to be enjoyed. Those of you with low-end systems should pass on ETM until you upgrade. And even then, I'd play it ONLY to get the story behind the game, not the game itself.

by Chris Martin (1155) on July 23, 2004

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