Design |
Game Director |
Peter Holzapfel |
Head of Design |
Timm Boukoura |
Game Design |
Lead Game Designer |
Torkel Forner |
Game Designer |
Daniel Nordlander, Eino Joas, Jörg Reisig, Samuel Green, Philipp Zupke |
Design Intern |
Hien Quy Tran |
Level Design |
Lead Level Designer |
Dan Banefelt |
Level Designer |
Jan Liebetrau, Marta Przystolik, Nathan Wood, Ulrich Wurzer |
Narrative Design |
Lead Narrative Designer |
Báirbre Bent |
Narrative Designer |
Tolgahan Kaftan |
Writing |
Writer |
Dan Abnett, Cory Lanham |
Engineering |
Technical Director |
Konstantin Frick |
Head of Engineering |
Eckhard Duken |
Lead Gameplay Engineer |
David Bending, Jakub Przystolik |
Gameplay Engineer |
Adrian Kresnik, Andrea Distler, Dinis Pereira, Fabian Mejia Martinez, Ivan Fesani, Joakim Ohlander, Mario Arnaldos, Robert Hoffmann, Stefan Damberg |
Console Team |
Lead Console Engineer |
Wessam Fathi |
Graphics Engineer |
Clemens Rögner |
Gameplay Engineer |
Oliver Neumann |
Console Engineer |
Kenji Takeuchi |
Backend |
Lead Backend Engineer |
Ievgenii Strokov |
Backend Engineer |
Dylan Baar, Evgenii Loikov, Mariia Storozhilova, Marko Dieckmann, Markus Henschel, Roman Khvan |
Build |
Lead Build Engineer |
Ievgenii Strokov |
Build Engineer |
Florian Oeser, Oleksandr Kovalchuk, Tiemo Hedrich |
Tools |
Lead Tools Engineer |
Francisco Javier Martínez Palmer |
Tools Engineer |
Martin Schemmer, Pierre Grimault, Tiago da Silva Rezende |
Art |
Art Director |
Jason Flanagan, Mihai Marcel Titoiu |
Head Of Art |
Viktor Janzen |
3D Art |
3D Artist |
Matthew Brady, Mikael Nettelbladt, Nathaniel Laurin (credited as Nathanial Laurin), Stina Flodström |
Environment Art |
Environment Artist |
Lenz Monath, Sebastian Schade, Robert Bergmann |
Character Art |
Character Artist |
Bao Ngoc Vu, Christopher Rockel, Marco Gromöller |
Concept Art |
Concept Artist |
Josef Stängl, Michael Oberschneider, Michele Tanner, Mihai Marcel Titoiu, Yuriy Mazurkin |
Animation |
Animator |
Dennis Vizins, Ludovic Le Camus |
Technical Art & VFX |
Head of Technical Art & VFX |
Hendrick Honicke-Oberdoerster |
Technical Art |
Lead Technical Artist |
Jan Deissler |
Technical Artist |
Marc Blumrich, Oliver Stubenrauch, Patrick Sobel, Wojciech Zielinski, Tony Wang |
VFX |
Lead VFX Artist |
Florian Zender |
VFX Artist |
Anna Köhler, Nicolas Teetz |
Additional VFX |
VFX Artist |
Peter Anderson, Hanno Hinkelbein |
UI/UX |
Lead UI Engineer |
Senol Kandemir |
Lead UI/UX Designer |
Ndriana Rajaonah |
UI Engineer |
Oleksandr Matsko, Tobias Müller |
UI Artist |
Oliver Janoschek, Parisa Zhong, Sabine Heigl |
Additional UI/UX |
UI Engineer |
Frank McGuire, Frederick Schricker, Ilya Shabanov |
Audio |
Lead Audio Designer |
Alexander Marian |
Audio Designer |
Antti Joas, Devin Hurd, Andreas Wengel |
Production |
Executive Producer |
Jonathan Lindsay |
Lead Producer |
Mark Liebold |
Live Producer |
Nadia Golubenko |
Producer |
Moritz Finck, Rudolf Diogo Klumpp |
Associate Producer |
Charles Mounal, David Hoyte Iglesias, Dennis Lorenz |
Quality Assurance |
QA Manager |
Christophe Paquignon |
Lead QA Technician |
Alejandro Millican Martinez |
QA Coordinator |
Oliver Hildenbrandt |
QA Technician |
Andrii Lavrekha, Daniele Capaccetti, Marco Giannitelli, Oric Sinclair, Ovidiu-George Stefirca, Paolo Giunti, Peter Jürgensen, Robert Dąbrowski |
Additional QA |
QA Technician |
QA Technician |
User Research |
User Researcher |
Thomas Schmid |
Management |
CEO |
Timo Ullmann |
Director of Development |
Philipp Schellbach |
Art Director |
Mathias Wiese |
Creative Director |
Uwe Beneke |
IT Director |
Roman Golka |
Operations Manager |
Marleen Rösler |
Talent Development Manager |
Emmanuel Tabarly |
HR Coordinator |
Eike Stolley, Richarrie Mosca Klumpp |
Office Assistant |
Inga Zimmermann, Nora Hennig |
IT System Administrator |
Maurice Hillesheim |
IT Administrator |
Mathias Bayer, Thomas Dittrich |
Recruiter |
Karen LeBlanc-Bradley (uncredited) |