CyberJudas

aka: Shadow President 2
Moby ID: 9621
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Description

Cyber Judas is the sequel to Shadow President, where in both games it's all about power, government, diplomacy, sovereignty and the casual terrorist who wants to make you (the President of the United States) look bad by nuking another country with your own nuclear arsenal!

However, being the president of one of the most powerful states in the world is not an easy job. You must gain the public trust of the American citizens to secure your future re-election by spreading the American way of life to the international community:

  • Promote democracy by investing economic, cultural and political influence in foreign countries of different ideologies.
  • Build military bases around the world to secure a continuing state of military pressure in the direct vicinity.
  • Punish rogue and terrorist states who threaten the American way of life by economic sanctions, military offence, or espionage!

Bestowed with all the powers of the presidency, you have the full compliment of the cabinet behind you as your indispensable advisors:* The White House Chief of Staff

  • The National Security Advisor.
  • The Secretary of State.
  • The Secretary of Defense.
  • The Economic Advisor.
  • The Director of the Central Intelligence Agency.

These (passive) advisors give you up-to-date information on domestic and international events subject to their area of expertise in performing your duties as president. However, one of them is a traitor – a Judas – a Cyber Judas! Threatening to destroy your presidency by using your own information system against you. Fail to act decisively and world opinion may react differently upon your ‘actions’ performed by this Cyber Judas. This threat may range from losing public faith, assassinations on your other cabinet advisors or the biggest nightmare of them all: Losing control of your nuclear arsenal. Cyber Judas aims to make your presidency the worst historical nightmare by launching a nuclear missile and thus provoking a nuclear war!

To help you track down this, you are also connected with the Artificial Intelligence – TRACE. A high-tech computer program that gives you world-wide information regarding Cyber Judas. It’s now only a matter of time…

Note: The ‘Cyber Judas’ threat only exists in campaign mode.

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Screenshots

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Credits (DOS version)

5 People

CyberJudas Concept and Design
Executive Producer
Producer

Reviews

Critics

Average score: 71% (based on 15 ratings)

Players

Average score: 3.5 out of 5 (based on 5 ratings with 1 reviews)

If you REALLY want to understand how the United States government thinks...this game really simulates that idea

The Good
When you start playing this game for several hours, you really begin to understand every crappy and lousy thing the United States government has done in the past to itself and to other countries. I dread to think that the actual government thinks the way I did when I played this game...since it became horrendously "logical".

The game is about playing the U.S. President, although the "cyberpunk" genre is actually a side-dish that can be removed. The game really focuses on "information". This game represents everything about all those conspiracies about "cyber-terrorism" and all that mumbo-jumbo. This game also represents everything about what a super power can do and get away with it.

The astounding thing about the game is that it really gives you an idea on how the U.S. government really works. You have your advisers from the CIA to the NSA, each agency gives your REALLY detailed information about what's going on in the world as well as detailed information on EACH SINGLE COUNTRY (if available). This game is actually one massic RPG-Strategy game where you can literally mold the world TO YOUR LIKING.

In this case "your liking" is expanding the American way of life, the American way of democracy, which represents the American way of power. You can influence "weaker" countries by increasing foreign aid or just invade the place and level it (which is what I did with Cuba).

The great thing about the game is the level of information and statistical data offered to reach your goal. Each country has percentage rates in their main rap sheet, you can see if your "intervention" changes those statistics in a particular country. For example if you make cultural exchanges with and "enemy state" such as Iraq or one of the Soviet nations, the % of fear towards the United States "may" decline, thus increasing their friendliness towards you making it possible to make them an ally. This is a small example about the game, where you control the slow process of transforming the world to become the you lap dog. Literally.

You really got to play the game to believe it. It's kinda creepy when you finally understand the game.

The Bad
Unfortunately, certain limitations about the game made it quite unpleasurable. The first is that you only have 10 years of office, of which you have to win the election again for full experience.

The second is that there are limited functions you can you for a certain period of time. You can only use economic agreements for only so many times, until which you suddenly realize that they have no effect, to ANY country. This is really a major dissapointment, since it's like taking the "character development" or in this case "country development" away, which by the way is the highlight of the game.

Another bad thing is you can't seem to "conquer" a nation. You can invade and level the place, but after that you can only replace it with a "puppet governmet". Which obviously is what they're trying to do with Afganistan and Iraq. I don't know why you can't conquer nations anymore, the puppet government thing has limited features and you can't really control that nation directly.

The Bottom Line
A rare masterpiece of international diplomacy. This is the future remake of Medieval Lords.

DOS · by Indra was here (20755) · 2004

Trivia

Development

Graphics designer Charlie Athanas about the development of the game, as quoted from his web site:

With CyberJudas, I attempted to meld my love for all things cyberpunk and this world political simulator we had. Plus, I convinced the company to buy one of them new-fangled SGI Indigo II Extreme machines and lease $100K+ of Wavefront software to create one of the first games to be made entirely of 3D high-end graphics and animation. We would of been the first, but we were so damn late, a couple other games beat us to it. Damn.

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Identifiers +

  • MobyGames ID: 9621
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Contributors to this Entry

Game added by Indra was here.

Additional contributors: PCGamer77, david sutherland.

Game added July 15, 2003. Last modified February 12, 2024.