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In Robin Hood, you must perform many heroic deeds to change the public impression of you from "villain" to "hero." The ultimate aim is to retake your castle, which is captured in the intro sequence. This involves bringing together your band of merry men and killing the Sheriff and his guards. There are seven extra items you can find in the game, which aren't essential but make the game a lot easier. The whole interface is similar to Populous: you don't direct Robin directly but with icons placed around the screen.

The AI citizens of Sherwood go about their lives as normal, so it's another game that you can spend just watching and wandering through rather than trying to complete.


The Adventures of Robin Hood Amiga Credits Screen
The Adventures of Robin Hood Amiga Sheriff of Nottingham arrives
The Adventures of Robin Hood DOS Winter comes
The Adventures of Robin Hood Amiga Menu screen

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User Reviews

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Critic Reviews

Amiga Force Amiga Dec, 1993 89 out of 100 89
Atari ST User Atari ST Dec, 1993 89 out of 100 89
Zero Amiga Sep, 1991 87 out of 100 87
Amiga Action Amiga Nov, 1991 83 out of 100 83
ACE (Advanced Computer Entertainment) DOS Oct, 1991 820 out of 1000 82
ST-Computer Atari ST Nov, 1991 8 out of 10 80
Play Time Amiga Nov, 1991 55 out of 100 55
ASM (Aktueller Software Markt) Amiga Nov, 1991 6 out of 12 50
The Good Old Days (Staff Reviews only) DOS Jul 23, 2022 3 out of 6 50
Power Play DOS Nov, 1991 27 out of 100 27


Topic # Posts Last Post
any chance to get it these days? 3 Hammerlore (1013)
Apr 25, 2010


Save system

One 'feature' of this game, in keeping with the idea of playing role of Robin and developing him, is that there is only room for one save game. The idea behind this is that you can't save your game before making a decisive action but you can continue the game later still. This can be over come by quitting the game (there by saving) then copying the save game files into a temp directory then reloading the game.

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Contributed to by Martin Smith (79768), Gingerninja (21) and MAT (234563)
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