Inhumane
aka:
Inhumane: An Infralogic Massacre
Moby ID: 46056
Apple II credits (1984)
12 people (10 professional roles, 2 thanks) with 13 credits.
Applesoft BASIC original |
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Game designed by | Andrew Plotkin |
Infobom concept from | Dave Argentar |
Additional inspiration from the first two volumes of Flying Buffalo's Grimtooth's Traps by | Paul O'Connor, Steven Crompton, Michael A. Stackpole |
Warez loader |
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From | LSD |
Thanks to | Nibble Junkie |
Title art by | The Sync#Cruncher |
Distributed by | The Archer/The Cog/Parity Error/The Sync#Cruncher/Nibble Junkie |
Inform port |
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Inform by | Graham A. Nelson |
Port by | Andrew Plotkin |
Digital archaeology ("found me the Apple II disk image of this game years after I lost my original and also dug the source code and data out and into a sensible format") from | Richard Merryman |
Thanks to | the IF Archive at ftp.gmd.de |
Are we missing any credits? Contribute.
Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- Hunter, In Darkness, a group of 2 people
- Anchorhead, a group of 2 people
- Photopia, a group of 2 people
- The Dreamhold, a group of 2 people
- Cragne Manor, a group of 2 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Graham A. Nelson on 44 other games
- Andrew Plotkin on 27 other games
- Michael A. Stackpole on 13 other games
- Paul O'Connor on 11 other games
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Credits contributed by Pseudo_Intellectual.