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Description

The threat of the Onyx Tower has passed for now, but mere moments pass before a new threat to the Sword Coast arises. The heroes of the Onyx Tower have disappeared, so the fate of Baldur's Gate now rests on the shoulders of five wandering adventurers who are only now journeying into the region.

Baldur's Gate: Dark Alliance II can be played solo or cooperatively with one other player, each choosing from 5 playable characters. The gameplay is the same as its previous incarnation: kill monsters and bad guys to collect treasure, items, and experience. By talking to townspeople in Baldur's Gate the player can learn of optional maps filled with more dangerous monsters and additional treasure. Equipment can be enchanted by the player this time, and given various magical effects such as additional fire damage, absorbing mana, or boosting stats.

Screenshots

There are no user screenshots for this game


Promo Images

Baldur's Gate: Dark Alliance II Screenshot
Baldur's Gate: Dark Alliance II Screenshot
Baldur's Gate: Dark Alliance II Screenshot
Baldur's Gate: Dark Alliance II Screenshot

Trailer


Alternate Titles

  • "Project Jackson" -- Working title

Part of the Following Groups

User Reviews

How to fly an Elemental Plane PlayStation 2 Terrence Bosky (5458)

Critic Reviews

TeamXbox Xbox Jan 19, 2004 8.9 out of 10 89
Game Captain PlayStation 2 Mar 24, 2004 89 out of 100 89
Game Over Online PlayStation 2 Jan 20, 2004 88 out of 100 88
GameZone PlayStation 2 Jan 13, 2004 8.7 out of 10 87
XBox-Zone Xbox Dec 05, 2003 87 out of 100 87
IGN Xbox Jan 20, 2004 8.4 out of 10 84
Next Level Gaming Xbox Jan 21, 2004 84 out of 100 84
Classic-games.net PlayStation 2 Feb 23, 2022 8 out of 10 80
Official UK Playstation 2 Magazine PlayStation 2 Feb, 2004 7 out of 10 70
Yiya Xbox Oct 08, 2004 6 out of 15 40

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Trivia

Codename

Black Isle Studios used to code-name its projects after U.S. presidents and vice-presidents, an idea by Josh Sawyer. The code-name for this game is Project Jackson.

Development

According to one of the Loading Screens, over 100,000 man hours were put into the development of this game.

Information also contributed by Sciere

Related Web Sites

Contributed to by Plok (85515) and Paul Sinnett (506)
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