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DescriptionThe land of Trazere was once ruled by the powerful and benevolent organization of mages known as Bloodwych. Governed by the Grand Dragon, the Bloodwych supervised over the balance in the land, protecting it from evil and driving it to prosperity. However, the second-in-command of Bloodwych, named Zendick, turned against his group, banished his opponents to the astral plane, and began working on a mad plan - summon the ultimate evil, the Lord of Entropy. The player controls the champion of Trazere, whose ultimate goal is to stop Zendick and restore peace in the country.
Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D first-person maze-like game. This game's distinguishing feature is the two-player split screen support, allowing simultaneous playing on one computer.
Each player controls a party of four characters. The four basic classes are warrior, mage, adventurer, and thief; however, each class also has sub-classes, which are represented by four different colors. These colors come into play also when the characters learn and combine spells.
Part of the Following Groups
|Home of Multi-Player||Atari ST||Matt Styles (5)|
|Zero||Atari ST||Nov, 1989||88 out of 100||88|
|The Games Machine (UK)||Atari ST||Nov, 1989||83 out of 100||83|
|Computer and Video Games (CVG)||Commodore 64||Aug, 1989||79 out of 100||79|
|Amiga Format||Amiga||Dec, 1989||79 out of 100||79|
|ASM (Aktueller Software Markt)||Atari ST||Sep, 1989||8.5 out of 12||71|
|64'er||Commodore 64||Sep, 1990||7 out of 10||70|
|PC Joker||DOS||Dec, 1991||62 out of 100||62|
|Joker Verlag präsentiert: Sonderheft||DOS||1992||62 out of 100||62|
|Joker Verlag präsentiert: Sonderheft||Amiga||1992||61 out of 100||61|
|Computer Gaming World (CGW)||DOS||Apr, 1992||Unscored||Unscored|
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RemakeThe developers of Bloodwych (Pete James and Anthony Taglione) later made a remake of their game, called Hexx: Heresy of the Wizard. The selectable characters are even the same for both games.
The game is set in the same universe as The Four Crystals of Trazere, which was also developed by the same programmers.
The 8-bit conversionsThe 8-bit conversions of the game were written by Philip Taglione, younger brother of Anthony Taglione who created and designed Bloodwych. Z80 version was created first, running on Spectrum 48k and Amstrad CPC. Philip managed to squeeze the most of the game's essence into meagre amounts of available memory. The Spectrum version was crammed into the system - just 7 BYTES of memory was left on the largest levels. When Z80 version was finished, Commodore 64 version materialised where Anthony helped his brother with coding. Nevertheless some of the games features had to be sacrificed for 8-bit conversions.
- Spectrum version had to employ a monochromatic 3D dungeon, which meant some of the objects left lying on dungeon floors were difficult to spot
- most of the communications system was cut - talking was only allowed when the player encountered a shopkeeper.
- there were no signs on the walls, so the only way the player knew he was at the shop was because the shopkeeper didn't attack the party
- stone staircases known from Atari ST and Amiga versions were changed to ladders
- there were no shelves that adorned the walls
DOS conversionWalking Circles software house was responsible for DOS conversion of the game. It was based on 68000-source code and was released in 1991 by Konami. As the only version it featured in-game music written by David Whittaker.
Amstrad GX400 versionBased on Amstrad CPC version Philip Taglione procured a cartridge version of the game for Amstrad GX400. Instead of "save game" functionality it contained a pass-code generator, which created a long code consisting of numbers and letters. The codes were presented at the end of each dungeon level and "remembered" the items and general stats of the adventurers. On the contrary to 8-bit versions full communications system was implemented with improved cursor and animated Bloodwych logo on the title screen. No matter how advanced the development was, Mirrorsoft canceled the project mostly due to poor sales of the GX400 consoles. Pretty soon the publishing house was also closed.
- ST Format
- January 1990 (Issue #06) - Included in the list 50 Games of the Year
- May 1990 (Issue #10) - Included in the list "ST Format's 30 Kick-Ass Classics"
- Amstrad CPC
- Adventure Game of the Year 1990 - French Computer Press