Published by Developed by Released Also For |
Genre Perspective Visual Gameplay Vehicular |
Description
Calling it a 'simulator' was a stretch, as with many of Codemasters' titles. In reality it was an overhead-view Super Sprint style arcade racer for 1 or 2 players, similar in many ways to the company's BMX Simulator.There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up.
The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.
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User Reviews
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Critic Reviews
Power Play | Feb, 1988 | 6 out of 10 | 60 |
Commodore User | Dec, 1987 | 3 out of 10 | 30 |
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Trivia
Cover
You can get an idea as to the budget of this game from the semi-attached license. Not Mansell, Prost, Senna or another superstar from the day, but Johnny Dumfries - a backmarker most famous for being heir to a £15m fortune.Related Web Sites
- Game Map (Including all game tracks)
Martin Smith (78234) added Grand Prix Simulator (Commodore 64) on Mar 30, 2004
Other platforms contributed by B.L. Stryker (23445), firefang9212 (75776), Martin Smith (78234) and Игги Друге (46318)
Credits (6 people)
Devised by:
Converted by:
Music and Sound Effects by:
Loading Screen by:
Converted by:
Music and Sound Effects by:
Loading Screen by:
Steven Day (STE)
Design & Artwork: