🎮 Check out The Top 10 Consoles owned by MobyGames community!
|Undiscovered Masterpiece (Precursor to GTA III)||K M (3)|
|Open world but slightly boring||Daniel Allen (15)|
|A Real Trailblazer!||Jacob Sans (3)|
|Power Play||Dec, 1991||73 out of 100||73|
|Play Time||Dec, 1991||55 out of 100||55|
|PC Joker||Dec, 1991||54 out of 100||54|
|Just Games Retro||Nov 12, 2006||50|
|ASM (Aktueller Software Markt)||Oct, 1991||5 out of 12||42|
|Computer Gaming World (CGW)||Nov, 1991||Unscored||Unscored|
|Topic||# Posts||Last Post|
|Game Mechanics||3||St. Martyne (3649)
Jun 17, 2009
This game was written in 100% assembly and takes up more than 35000 lines. The game contains approximately 20000 3D objects. It was developed using Turbo Assembler and Turbo Debugger with all debugging being done remotely. It was created on a variety of 286 and 386 computers. All graphics were created on IBMs and Amigas using DPIII and DA. More than 700 frames of animations were created. The delta mode compression yielded a 100 to 1 ratio.
Also used were