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atari mania
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A dragon flight simulator set in the AD&D world of Dragonlance. Fly dragons through the War of the Lance. When you successfully complete a mission, you can advance in rank, gain magical items and hit points or get a better dragon. The 20 missions include intercepting enemy dragons, destroying enemy ships and protecting the forces of good.


DragonStrike Commodore 64 The map - most of the territory is still in enemy hands
DragonStrike Sharp X68000 Title screen
DragonStrike PC-98 Title screen
DragonStrike Sharp X68000 Options

Promo Images

DragonStrike Magazine Advertisement
DragonStrike Magazine Advertisement Page 50

Alternate Titles

  • "Dragon Strike" -- Alternate spelling
  • "ドラゴンストライク" -- Japanese spelling

Part of the Following Groups

User Reviews

The first and only Dragonride RPG-simulator DOS Silverblade (1482)
this game combines RPG and Flight Simulator elements better than any other (with the possible exception of Wing Commander) DOS Gothicgene (83)
There aren't many fantasy simulators to compare this one to, but even if there were, it would have been tough to beat DOS ududy (59)

Critic Reviews

Enchanted Realms Amiga Jan, 1991 81 out of 100 81
Computer Gaming World (CGW) Commodore 64 Nov, 1992 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Leisure DOS Jun, 1990 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Computer Gaming World (CGW) DOS Nov, 1992 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Amiga Joker Amiga Nov, 1990 78 out of 100 78
Compute! DOS Mar, 1991 3.75 Stars3.75 Stars3.75 Stars3.75 Stars3.75 Stars 75
Power Play DOS Jul, 1990 74 out of 100 74
ASM (Aktueller Software Markt) DOS Jul, 1990 8.6 out of 12 72
Computer Gaming World (CGW) Commodore 64 Dec, 1990 Unscored Unscored
Computer Gaming World (CGW) DOS Dec, 1990 Unscored Unscored


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The game box's cover features a painting by artist Keith Parkinson, earlier used as the front cover to Tracy Hickman's 1984 RPG module "Dragons of Hope".


The AdLib music of this game obviously used the standard sound bank which came with Visual Composer while many games were slowly starting to use custom sounds. Even if that sound bank was cheesy (especially the snare drum), the musical arrangement was way superior to most demo .rol files which were available at that time, including those that came with the card.

Information also contributed by Pseudo_Intellectual
Contributed to by Rebound Boy (19579) and Terok Nor (32473)