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DescriptionFireFly Studios' Stronghold is a combination of a building simulation (like SimCity) and a real-time strategy game. The player can build and conquer castles, populate lands with his peasants and defend his estate from invaders.
Castle management involves food production, resource gathering, processing supplies and weapons production. Peasants must be satisfied and efficient, and these needs are done through food ration sizes, tax (or bribe) management, nice or cruel town elements (boost happiness and efficiency respectively), religion and popularity supervision. Should popularity rise above 50, more peasants will enter the castle until the capacity is filled, otherwise they will leave, and all production will eventually halt. Occasional disasters can occur, such as plague, fires, sudden apple tree rots and even attacks from wild animals and bandits. Many of these can be avoided (with apothecaries, wells, and proper defenses), while others cannot. These events can sometimes affect popularity as well.
Combat is based mostly on sieges, where one player is the attacker and the other is the defender (though there are exceptions to this in the military campaign). Armed units require weapons, gold and available peasants (who are replaced once a soldier moves to the barracks, as soldiers do not count as peasants), and are commanded in a typical RTS fashion. Ranged units like archers and crossbowmen can man towers and walls to gain the height advantage, while low-tier melee units like spearmen can repel ladder carriers (who enable invaders to climb enemy walls) when they are adjacent to a wall. Engineers can build various siege weapons (catapults, mangonels, rams, shields, siege towers etc.) or carry pots of boiling oil to spill on enemies below the walls they stand on. Pikemen, swordsmen and knights are more resilient, while macemen can deal a lot of damage very quickly.
The game has two principal modes, military and economic. The military campaign (of 21 missions) follows the story of a young lord in the land of an overthrown king, and must reclaim it from the band of four dukes responsible for the fall of the old kingdom: Duc de Puce (The Rat), Duc Beauregard (The Snake), Duc Truffe (The Pig) and Duc Volpe (The Wolf), all with different personalities, play styles and difficulties (The Rat is the least competent, and The Wolf is the most resilient). Endorsed by his commander, Sir Longarm, and eventually other local lords, the player takes back the land county by county, restoring what is lost and defeating his nemeses before saving the king and helping him regain leadership.
The military mode also features individual scenarios such as sieges and invasions, as well as a multiplayer mode. There is an economy-based short campaign (of 5 missions, without much of a storyline), individual missions and a free build mode. Finally, the game offers an in-built map editor for those who don't find all of the above to be enough.
The game is lost if the player's character, the caped Lord who mostly resides in his keep, is killed, or if another critical objective of the specific mission is not met.
- "要塞" -- Simplified Chinese spelling
- "Twierdza" -- Polish title
- "Stronghold" -- Common title
Part of the Following Groups
- FireFly Studios' Stronghold series
- Games that include map/level editor
- Genre: Simulation - Castle / Fortress building
- Green Pepper releases
- Setting: Medieval Europe
- Software Pyramide releases
- Sound engine: AIL/Miles Sound System
|Simply a fantastic game||Windows||Kate Jones (480)|
|Great game my liege!||Windows||Depth Lord (1003)|
|Macworld||Macintosh||Sep 01, 2002||90|
|Game Informer Magazine||Windows||Jan, 2002||9 out of 10||90|
|IGN||Macintosh||Aug 09, 2002||8.7 out of 10||87|
|PC Games (Germany)||Windows||Nov 26, 2001||84 out of 100||84|
|Game Watcher||Windows||Aug 11, 2003||8 out of 10||80|
|JeuxVideoPC.com||Windows||Feb 09, 2007||16 out of 20||80|
|GameSpot (Belgium/Netherlands)||Windows||Nov 16, 2001||78 out of 100||78|
|GameSpot||Windows||Nov 02, 2001||7.6 out of 10||76|
|Netjak||Windows||Feb 22, 2002||7.1 out of 10||71|
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Christmas shopping referenceThere is an interactive voice in the main menu that reminds the player of Christmas shopping 10 days before Christmas.
Variations on different marketsThe German release has the campaign storyline set in Germany instead of England. Some versions of the game also have differences in the menu interface and the Pig's appearance (sometimes his head is covered).
Related Web Sites
- Building Castles with the Strength of Mac OS X (An Apple Games article about the Macintosh version of Stronghold, with commentary being provided by MacSoft Product Manager Al Schilling (May, 2002).)
- Stronghold Heaven (An extensive site containing game-related info, custom levels, history, and a very active forum. Part of the HeavenGames network.)
- Stronghold Official Website (The official Stronghold website.)
Windows Credits (135 people)
124 developers, 11 thanks
Game Design (FireFly):
Simon Bradbury ( )Additional Design (FireFly):