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Icebreaker is a puzzle/shooter that has the player take control of a flying pyramid who has to navigate through 150 levels blasting other stationary pyramids. The stationary pyramids are either green, blue, or red and can turn into each other's colors throughout a level. The red pyramids can be destroyed by being shot, the blue pyramids are destroyed by being touched, and the green pyramids are destroyed by luring enemy pyramids into them.

Speaking of enemy pyramids, each enemy pyramid has its own abilities:
  • Orange pyramids have the ability to morph
  • Purple pyramids can dig pits that can trap the player
  • Green pyramids are very smart and can outwit the player
  • Yellow pyramids are very fast and maneuverable
There are also many different environments to play in such as ice fields, swamps, lava pits, and bottomless pits, four different difficulty settings to choose from that range from easy to insane, and eighteen different music tracks that can be changed during the game.


Icebreaker Windows Level 1 in "Standard" resolution, same as the original 3DO version.
Icebreaker Windows Icemaker, starting a new level.
Icebreaker Windows Title screen of "Icemaker," the level editor of Icebreaker.
Icebreaker Windows Title screen.

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User Reviews

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Critic Reviews

3DO Magazine (UK) 3DO Oct, 1995 4 Stars4 Stars4 Stars4 Stars4 Stars 80
All Game Guide Macintosh 1998 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Video Games & Computer Entertainment 3DO Jul, 1995 8 out of 10 80
GameSpot Windows May 01, 1996 7.2 out of 10 72
Defunct Games 3DO Aug 20, 2005 B- 67
GamePro (US) 3DO Jul, 1995 3 out of 5 60
macHOME Macintosh 1997 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Electronic Gaming Monthly (EGM) 3DO Sep, 1995 16.5 out of 40 41
Power Play Windows Feb, 1996 23 out of 100 23
The Video Game Critic 3DO Mar 12, 2010 F 0


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Bonus game

The Mac and Windows versions of the game shipped with an easter egg game, Icebreaker: The Text Adventure by Andrew "Zarf" Plotkin, who was working on the Mac port (shortly after completing A Change in the Weather), re-casting the game's gameplay dynamics in text adventure idiom, eg.:
You are in a pleasant grassy meadow. To the north, south, east, northeast, southeast, and southwest is a meadow; to the west and northwest is seething lava.
A red pyramid stands to the north.
A green pyramid stands to the south.
A blue pyramid stands to the east.
The text adventure level consists of a 6x6 play field containing 14 pyramids which must be destroyed. A deeper analysis of this hidden game can be found here.

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Contributed to by Alaka (88059) and Big John WV (27209)
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