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DescriptionIt is 1938 and adventurer Indiana Jones is joined by his father on this quest, preventing Adolf Hitler from capturing the Holy Grail. He will have to deal with Nazi guards, the Luftwaffe and enemy spies as he tries to stop the tyrannical Nazi leader.
The Graphic Adventure uses the same SCUMM gameplay system as the previous Maniac Mansion. Most of the screen is used for a visual rendition of the current scene. At the bottom of the screen are words, which can be clicked on using the mouse to activate their functions. For example, objects can be picked up, used, pushed or pulled, and turned on and off. Most locations are from the movie, but some further scenes are added.
In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm adventures, you can die.
Two PC versions of the game were released, one with 16 color EGA graphics, and one with 256 color VGA graphics.
- "インディ・ジョーンズ 最後の聖戦： ザ・グラフィックアドベンチャー" -- Japanese spelling
- "Индиана Джонс и Последний Крестовый Поход " -- Russian spelling
- "Indy3" -- Informal title
- "Indiana Jones y la ultima cruzada" -- Spanish title
- "Indiana Jones i Poslednij Krestovyj Pohod" -- Russian title
- "Indiana Jones et la Derniere Croisade" -- French title
- "Indiana Jones: Der letzte Kreuzzug" -- German title
Part of the Following Groups
- Game Engine: SCUMM
- Indiana Jones licensees
- Inspiration: Movies
- Protagonist: Treasure hunter
- Setting: City - Berlin
- Setting: City - Venice
- Theme: Holy Grail
|Commodore User||Amiga||Dec, 1989||93 out of 100||93|
|The Games Machine (UK)||Atari ST||Jan, 1990||90 out of 100||90|
|Power Play||DOS||Sep, 1989||90 out of 100||90|
|Zero||Amiga||Jan, 1990||87 out of 100||87|
|Amiga Action||Amiga||Jan, 1990||86 out of 100||86|
|The Games Machine (UK)||DOS||Dec, 1989||85 out of 100||85|
|Oldies Rising||DOS||Aug 06, 2008||15 out of 20||75|
|Amiga Format||Amiga||Jan, 1990||71 out of 100||71|
|ASM (Aktueller Software Markt)||Amiga||Nov, 1989||8.17 out of 12||68|
|Computer Gaming World (CGW)||DOS||Nov, 1989||Unscored||Unscored|
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CreditsThe credits are randomized so that each of the three main designers gets "top billing" at one point or another.
DialoguesDialogue between Indy and other NPCs plays a crucial role in the progression of this game. According to the folks at Lucasfilm, every dialogue situation can be solved either by talking your way out of it, or by resorting to fistfighting.
ExtrasThe package contained the "Holy Grail Diary". It contained essential information for solving the holy grail puzzle at the end of the game.
German versionIn the German version of the game all Third Reich insignia were repainted and made invisible. (Remember the scene, where Hitler signs the diary for example - there is not a single swastika around in the German version.) That's because in Germany no toys are allowed to wake resemblances to Hitler's regime. And computer games are (legally) toys. There is one overlooked instance in which swastikas are still seen: when a guard is knocked out during a fist fight, stars in swastika form appear over his head.
Indy QuotientIndiana Jones and The Last Crusade: The Graphic Adventure was the first of two graphic adventures by LucasArts to incorporate an IQ (Indy Quotient), which was a scoring system (the second was Fate of Atlantis). There were many different ways of completing the game.
- Like in many other of LucasArts' games, Max makes an appearance, this time with Sam too! They can be found at the far right in Indy's office where they're "disguised" as a totem pole.
- In versions of the game that have the translation table copy protection, there is a Indy in-joke. In the top right corner of Indy's writing pad are two crossed out phone numbers. The names next to the two numbers are Marion, and Willie, which were Indy's love interests from the first two Indiana Jones films, Raiders of the Lost Ark, and Temple of Doom.
- In the hallway at the beginning of the game, a note on the bulletin board says "For Sale: 6000 Rats, 500 Snakes. Call S. Spielberg". It's a reference to the high number of the aforementioned animals used in the Last Crusade movie. Since gray rats are hard to find, the production team had to breed 5000 of them by themselves.
StoryAlthough its based on the movie, the game does take same liberties. There are three possible endings, and several "alternate" ways to get from one point of the story to another (ie. when the Jones have to go to Alexandria).
- Amiga Power
- May 1991 (Issue #00) - #28 in the "All Time Top 100 Amiga Games"
- Golden Joystick Rewards 1990: Winner PC Product of the Year.
- Power Play
- Issue 01/1990 - #2 Best Computer Game in 1989
- Issue 01/1990 - Best Adventure in 1989
- ST Format
- May 1990 (Issue #10) - Included in the list "ST Format's 30 Kick-Ass Classics"
Related Web Sites
- FAQs & Guides (Several walkthroughs and files for The Last Crusade)
- Indy Last Crusade Hints (These hints will help you solve the game. Co-authored by Jason Strautman and Alex Burrell.)
- Last Crusade Walkthrough (by Shadow Dragon, posted on Gameboomers.com)
- LucasArts' Secret History (A multi-article feature about the game by the LucasArts news site, The International House of Mojo. The articles includes two unscored review, short responses written by members of the site's community, trivia, a previously unpublished interview with one of the designers, and a narrated walkthrough.)
- ScummVM (Get "Indiana Jones and The Last Crusade", as well as many other adventure games, to run on modern systems by using ScummVM, a legal and free program.)
- The Complete Indiana Jones and the Last Crusade Game Guide (The original COMPLETE walkthrough, with every single dialogue choice to avoid every fight, complete IQ points list and much more!)