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This sequel to 1997's Industry Giant brings new innovations, such as three new industry sectors, business that is affected by seasonal demand (cotton clothes sell more in the summer and wool during winter, for instance), 150 different raw materials, and 50 different transports.

Influenced by many games, from Transport Tycoon and Capitalism, to later games in the City Building Series such as Zeus: Master of Olympus or Emperor: RotMK, IG2 is a game where the player is in charge of a manufacturing and distribution company in the 20th century. The player's ultimate goal is to obtain profits from the distribution of goods.

The main concept of the game is similar to the City Building Series: after products are finished, they are added to the closest available warehouse. From there, stores and factories can pick them up and sell them according to the demand. This is the only source of income, as transportation and manufacturing all take money from the companies' finances (unlike Transport Tycoon and Capitalism). However, before selling these items, the player also has to manufacture (or grow) them. For that, they must either grow agricultural goods, from crops to livestock (some can be sold directly to stores), wood (can either be transformed into sawdust to produce paper and cardboard, or cut wood which can be refined into boards and then into furniture or other applications) or mine several metals (which become more and more crucial as the time passes).

These raw materials must then be combined with other goods in factories. For example, while it's possible to ship fruit directly for sale, combining it with glass (mined from silica and transformed at glassworks) makes it possible to sell juice for a higher price. As time passes, a larger number of goods become available; some of them more elaborate and requiring a much larger range of source materials.

While crucial for development, most industrial units devalue a city and hamper growth. To counter this effect, the player can build several facilities (including universities, rodeos and stadiums) which allow the city to grow a bit faster. A large city not only demands more basic goods, but also starts accepting luxury goods (such as clothing, sports goods and electronics) that also increase the speed of a city's growth.

There are two main game modes. Scenario presents the player with a timed goal (ranging from meeting typical company value and yearly profit goals, to filling a storage area with an amount of a pre-determined product). The other mode is a long-running "Free Play" mode, where the player aims for several values over several decades.


Industry Giant II Windows This city is supplied with groceries and booze from the stations North, toys, furniture and musical instruments from East, paper goods from SE, while clothes and sports goods arrive by boat, from West
Industry Giant II Windows A drop in profits usually means a problem with manufacturing (lack of raw materials) or distribution (trains taking too much to travel between stations.
Industry Giant II Windows Unlike Transport Tycoon, the player loses money by making too many transports. By placing factories near distribution centers, profit is only cut by mining, manufacturing and storage costs.
Industry Giant II Windows The game is no Transport Tycoon or Capitalism where players earn money by distribution or manufacturing. All goods must be sold at the appropriate stores downtown

Promo Images

Industry Giant II Magazine Advertisement
Industry Giant II Magazine Advertisement

Alternate Titles

  • "工业大亨2" -- Chinese spelling (simplified)
  • "Промышленный Гигант-2" -- Russian spelling
  • "Der IndustrieGigant II" -- German title

Part of the Following Groups

User Reviews

A Transport Tycoon meets Capitalism. Cabeza2000 (811) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars

Critic Reviews

GameStar (Germany) Jul, 2002 82 out of 100 82
ActionTrip Aug 09, 2002 81 out of 100 81
Gameplay (Benelux) Aug 30, 2002 80 out of 100 80
Joystick (French) Sep, 2002 8 out of 10 80
PC Zone Benelux Aug, 2002 77 out of 100 77 Nov 24, 2003 15 out of 20 75 Jul 15, 2002 73 out of 100 73
IGN Sep 19, 2002 7.2 out of 10 72 Sep 03, 2002 14 out of 20 70
GameSpy Sep 22, 2002 68 out of 100 68


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To promote the game, publisher Jowood organized several competitions before the game was released. One of them took place in June, 2002 and the contestants had to complete a flash game as fast possible without wrecking their trucks. The best three results would each win a copy of the strategy game Industry Giant II. The winners were announced on the 24th of June, 2002.

Another competition started in April, 2002. Every week until the release of the game the organizers would pose a question which the participants had to answer. The person with the most correct answers would win an exclusive Industry Giant II railroad model starter-kit from Roco, one copy of the game, as well as a T-Shirt. Other good results were subject to consolation prizes. The winners were announced on the 2nd of July, 2002: Claudine Pool and Phil Ridley won with 18 correct answers out of 21. With the exception of the railroad model, the pool of prizes consisted of:
  • five IG2 game copies
  • five IG2 T-Shirts
  • ten IG2 posters
  • ten IG2 lighters
  • ten IG2 playing card decks


The original release came with a bonus CD containing a promotional screensaver, wallpaper and over twenty behind-the-scenes pictures. It also contained playable demos of the then newly available games Cultures 2: The Gates of Asgard and Hotel Giant, and video trailers for Hotel Giant and The Nations.


The game is not compatible with nVidia cards 6xxx and superior because the sprites are note correctly 4:3 dimensioned. A thread on the bug on the JoWood forum. To download the Mod/Fix look for "Industry Giant 2 Mod Fix" on the net. Mod Fix 1.00 and 1.10 are 400 MB each (all graphics files have been resized), Mod Fix 1.20 is 2.5 MB only.

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Cabeza2000 (811) added Industry Giant II (Windows) on Mar 07, 2003