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You've been marooned by your crew in the vast wasteland of the Egyptian Desert. The burning heat causes you to think you are a brave explorer of fortune, but you have already been branded an Infidel. You are more likely to starve to death than finding the gold and riches that are hidden in the pyramids.

Difficulty Level: Advanced


Infidel TRS-80 Work Tent
Infidel Atari 8-bit Watch that plane, it moves in real-time
Infidel TRS-80 CoCo Title and game start
Infidel Atari ST Starting location

Promo Images

Infidel Magazine Advertisement Pages 104-105
Infidel Magazine Advertisement
Infidel Magazine Advertisement

Alternate Titles

  • "Pyramid" -- Working title

Part of the Following Group

User Reviews

Entertaining and clever, but far from Infocom's best. DOS Ernest Adams (127)
One of the most despised games, but will suprise you! DOS Tony Van (2855)

Critic Reviews

Computer Games Atari 8-bit Jun, 1984 A 100
Computer Games Commodore 64 Jun, 1984 A 100
Computer Games Apple II Jun, 1984 A 100
PC Magazine PC Booter Mar 20, 1984 12 out of 12 100
Amiga Format Amiga Nov, 1992 77 out of 100 77
All Game Guide Macintosh 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
SPAG DOS May 15, 1994 6.9 out of 10 69
The Good Old Days (Staff Reviews only) DOS Jun 01, 2013 4 out of 6 67
Techtite Apple II 2000 1 Stars1 Stars1 Stars1 Stars1 Stars 20


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Copy protection

Copy protection for the game required the user to dig at a specific set of coordinates and translate hieroglyphics. The map and brief primer made these two tasks considerably easier, although it is possible to muddle through the game without them.


(From The New Zork Times Vol.3 No.2 Spring 1984)

Some statistics about Infidel:

  • Apparent number of rooms (those seen by the player): infinite (The Desert seems infinite, but internally it's actually just 10 rooms)
  • Number of rooms: 77
  • Number of different ways to die: 40
  • Number of words in vocabulary: 613
  • Number of takeable objects: 49


(From The New Zork Times, Vol.3 No.1, Winter 1984)

Infocom's first Tale of Adventure might have been called Pyramid. Though uninspired, it was used through the game's initial testing and had a loyal following due to its descriptive nature. Infocom's ad agency, Giardini/Russell, was unimpressed and suggested Infidel. Infocom was unimpressed: it sounded more like something from the Crusades than an exploration for a lost pyramid. But in combination with its distinctive logo and the proposed package design, Infocom relented. They even changed the game a bit to make it work better.

Information also contributed by Chris Mikesell

Related Web Sites

  • Infidel (video game) - Wikipedia (Here you can find all sorts of info about the game.)
  • Infocom homepage (At this site you can find information on ALL of Infocom's interactive games, Infocom related articles, sample transcripts, InvisiClue hints, walkthroughs, maps and information on buying Infocom games today.)
  • The Commodore Zone (All about Infidel - introduction, images, related links and comments area.)
  • The Infocom Gallery (High-quality scans of the grey box package and manual of Infidel.)
Contributed to by Brian Hirt (10012), Slik (942), Droog (522), Kabushi (257700), Martin Smith (79769), Jacqke (1008), Terok Nor (32569) and Belboz (6576)
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