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JetSet Miner Willy-PC

aka: JSW-PC, Jet Set Willy
Moby ID: 172421
Original

Description

JetSet Miner Willy-PC is a PC remake of platform games from the Miner Willy series. It includes the games Manic Miner and Jet Set Willy, as well as several fan-made levelsets by various authors, most of which were originally released for ZX Spectrum:

All these fan-made levelsets (except for "Manic Miner 7") are distributed with the game as ZX Spectrum ROM files, from which the game reads level data. Two "bonus" levelsets are also available to play from the main selection screen, although their ROM files must first be downloaded from the game's website:

The games play identically to the originals: The player's goal is to collect all the items, while avoiding monsters and stationary hazards. In the Manic Miner games, the player must collect all items in a room to be able to progress. In the Jet Set Willy games, the player can freely move between rooms.

The program keeps track of the score (items collected) in each of the Jet Set Willy games. Additionally, a special challenge is included. If the player manages to collect a large score in all the Jet Set Willy games and complete both the Manic Miner games, the Banyan Tree on the game selection screen will grow and reveal a door. The door has to be opened with secret keys hidden in the Manic Miner games. Entering the door allows the player to reach a special ending.

Groups +

Screenshots

Credits (DOS version)

16 People (8 developers, 8 thanks)

Programming
The plot & Manic Miner 7
Graphics on JSW-PC remake, the new Willys(!), and Manic Miner 7
Music & Sound
The original Manic Miner graphics some of which are used in Manic Miner 7
Extra levels by
Acknowledgements and thanks
  • The author of the Amiga version of 'Head Over Heels' which was what caused this game to be made
  • Shawn Hargreaves (for the brilliant time saving 'Allegro' lib for DJGPP.)
  • D. J. Delorie (for the Fantrabulious 32-Bit DJGPP Freeware Compiler!)
  • The jetset willy ultimate fan page!
  • Andy Noble (for his brilliant Manic Miner conversion.)
  • Matthew Simmonds (Matt for the great music.)
  • Andy Noble (Andy for the MM graphics.)
  • The remakes page!
  • All of you for your emails and bug hunting.

Trivia

Development

The text file (README.TXT for V1.01a) has the following to say about the game's development:

The Main Code is C++.
It took 7 months on and off to program, and was written in Notepad, 
then when that ran out of page memory I used MS-Write. It was compiled 
via a BAT file with DJGPP the 32-Bit Freeware Compiler.
Code Updated 1997,1998 and 1999.

So I hope it will compile under Lunix and Win95 with no problems.

I used DJP version 1.07 by ML1050 to compress the .EXE 

I used the Allegro lib for the graphics storage and display & 
SEAL for the music and sound FX.

I wrote my own clipping and buffering routines for the gfx , coloring
and file formats. I also did the pixel perfect collision detection.

I will release the code for this game at www.cdworld.co.uk/craig soon.
Be warned in advance though, its not structured at all.

The game uses the original JetSet Willy tape file's (ROM's) which can 
be seen in the main DIR of the game. They each end in .SNA or .TAP.
All the game info is read from these so don't remove them, PLEASE
DO NOT email me saying 'I can't get past room XXX in XXX game. I DID 
NOT MAKE ANY OF THE GAMES INCLUDED apart from Manic Miner 7.

You could replace the included roms with your own and they should run 
just fine (Although there are no guarantees, Matt Smith was on all
kinds of drugs when he wrote the JSW engine let me tell you, and it was
NOT easy to emulate).

Helen used Paint Shop Pro 4.1 for the graphics.

[...]

Acknoledgements and thanks

The author of the Amiga version of 'Head Over Heels' which was what
caused this game to be made, See I was actually going to do 'Head over
Heels' as I love it. But it would have probably been a bit hard I 
thought, so I thought 'I know I will do a easy game first like... oh 
whats simple? Jet Set Willy!' 4 months later, I realise it was probably 
harder to write, well not so much hard as frustrating, you see I had
to make sure that all the jump movements etc were perfect all the rooms
worked ok etc etc. Also Helen had to draw graphics for 65 Rooms!.

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Identifiers +

  • MobyGames ID: 172421
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Game added by Havoc Crow.

Game added September 23, 2021. Last modified December 28, 2023.