Not an American user?
DescriptionThis sequel to Lotus Esprit Turbo Challenge is again a behind-the-car viewed racing game. The racing takes place in eight distinct circuits, with new surface and weather effects such as desert and snow. Later in the game, you must race through two-way motorways with oncoming traffic (incorporating civilian cars and trucks), and face tougher levels aided by speed and time boost pick-ups.
You are no longer racing directly against other cars or over laps; instead, racing is time-based as you have limited time to reach each checkpoint. Reaching each of these extends your time, and any remaining time is turned into bonus points if you successfully complete the track.
You have two cars at your disposal, which the game chooses automatically for each level. The Lotus Esprit from the original is joined by a Lotus Elan convertible, which is slower but has better grip, hence the loss of the word 'Esprit' from the title.
You can play through the set of tracks either in full-screen or (with another player) split-screen mode. On Amiga and ST the game allows you to link two machines, each of which can have two human players. If one player successfully completes one of the 8 courses, all players can continue onto the next one.
There are no promo images for this game
- "Lotus Turbo Challenge" -- Genesis title
Part of the Following Groups
|The best of a stalwert racing series||Amiga||Martin Smith (75551)|
|CU Amiga||Amiga||Oct, 1991||93 out of 100||93|
|The One for ST Games||Atari ST||Oct, 1991||91 out of 100||91|
|Amiga Computing||Amiga||Dec, 1991||91 out of 100||91|
|Amiga Format||Amiga||Dec, 1991||89 out of 100||89|
|Power Play||Amiga||Jan, 1992||82 out of 100||82|
|Zero||Amiga||Dec, 1991||80 out of 100||80|
|ASM (Aktueller Software Markt)||Genesis||Jan, 1993||8 out of 12||67|
|Power Play||Genesis||Feb, 1993||64 out of 100||64|
|Retroage||Genesis||Dec 27, 2009||6.3 out of 10||63|
|Sega-16.com||Genesis||Jul 29, 2010||5 out of 10||50|
There are currently no topics for this game.
Copy protectionAs well as having a copy-proof disk and a code-lookup manual routine, the game appears to feature a third method of protection, bordering on the subliminal. Listen very carefully on the aforementioned manual request screen on the Amiga version, and you'll hear a faint whisper ''Do not copy this game".
- Amiga Joker
- Issue 02/1993 – #3 Best Sports Game of 1992 (Readers' Vote)