Life
Moby ID: 106322
See Also
- Life (1970 on Mainframe)
- Life (1974 on Terminal)
- Life (1975 on Altair 8800, 1976 on Intel 8080, Zilog Z80...)
- Life (1978 on Commodore PET/CBM)
- Life (1978 on TRS-80)
- Life (1979 on TI Programmable Calculator)
- Life (1979 on TRS-80)
- Life (1979 on TRS-80)
- Life (1979 on COSMAC)
- Life (1980 on Commodore PET/CBM)
- Life (1982 on Philips P2000)
- Life (1987 on TRS-80 CoCo)
- Life (1988 on Atari 8-bit)
- Life (2009 on Xbox 360)
- Life (2019 on Windows)
Description
This implementation of Conway's game of Life has patterns evolve using the normal rules:
- Any live cell with fewer than two live neighbours dies, as if caused by under-population.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by overcrowding.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
Since it's written for teletype, there's no live updating on a screen, but instead specific generations are printed with a population number.
Groups +
Credits (Mainframe version)
The Game of Life was originally described in Scientific American, October 1970, in an article by | |
The game itself originated by |
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Written by |
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Identifiers +
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Contributors to this Entry
Game added by vedder.
Game added March 30, 2018. Last modified March 14, 2024.