Life

Moby ID: 106322
no cover image no cover

add cover

Mainframe Specs
See Also

Description

This implementation of Conway's game of Life has patterns evolve using the normal rules:

  • Any live cell with fewer than two live neighbours dies, as if caused by under-population.
  • Any live cell with two or three live neighbours lives on to the next generation.
  • Any live cell with more than three live neighbours dies, as if by overcrowding.
  • Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

Since it's written for teletype, there's no live updating on a screen, but instead specific generations are printed with a population number.

Groups +

Credits (Mainframe version)

The Game of Life was originally described in Scientific American, October 1970, in an article by
The game itself originated by
Written by
  • Clark Baker (Project DELTA. Delaware School Auxiliary Association. Newport. Delaware)

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Life is life
Released 1994 on Amiga
Life is life
Released 1993 on Commodore 64
Hidden Life
Released 2018 on Windows
Intergalactic Life
Released 2002 on DOS
Nova-Life
Released 2019 on Windows
Life/2
Released 2001 on Windows
Hamsterz Life
Released 2006 on Nintendo DS
City Life
Released 2006 on Windows
Perfect Life
Released 2000 on Windows

Identifiers +

  • MobyGames ID: 106322
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by vedder.

Game added March 30, 2018. Last modified March 14, 2024.