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What you do get is to experience a whole load of action and the chance to command others; it's just like being in the army. Well, a future army with robots, I guess. This is a way cool game for people with a good imagination and for people that like big guns and high tech weapons. The graphics are pretty good, the sound's very interactive and it should be keep gamers happy for quite a long time, particularly those who get online and play.
Mercenaries offers this -- all that makes MechWarrior great -- and then packages it into an incredibly robust, varied, distinct, and different offering that enthralls, engrosses, and begs to be played. The accessible semi-simulation combat of MechWarrior is nearly perfected here with epic battles, a lasting singleplayer campaign loaded with replayability, streamlined multiplayer, intuitive management, and as immersive a setting as you're going to get.
Technically a expansion for MechWarrior 4: Vengeance,
Mercenaries is a stand-alone game, requiring neither expertise nor familiarity with previous editions of the game. The gorgeous graphics engine. stunning sound effects, and excellent enemy and lancemate A.I. haven’t changed much in the two years since the original’s groundbreaking release, but the play mechanics and overall flow and pacing sure have. The end result is one of the most satisfying games of 2002.
I have played just about all MW games, not to mention the old paper pencil games of BattleTech (not to date myself here). This title is another must have for any true fan. The missions are fun and challenging and the arena games are a lot of fun. My only complaint was in the gameplay. The interface was real nice but with my computer I should not have had any gameplay issues. I noticed serious choppy play at the ultra high graphics setting. I followed all the instructions to try and remedy the situation with the only workable solution being to bring down the detail to medium.
Mercenaries hat mir fast so
viel Spaß gemacht, wie das
brillante MechWarrior 4
Stets kann ich die Gefechte
auf unterschiedlichste Art
gewinnen. Zudem hat es das Cyberlore-Team ausgezeichnet verstanden, das Söldner-Flair rüberzubringen. Und endlich kann ich
mal auf Solaris VII antreten, das in den Romanen
immer wieder eine wichtige Rolle spielt.
Bei allem spielerischen Gehalt haben es die
Entwickler versäumt, die Grafik an die heutigen
Verhältnisse anzupassen. Die Explosionen sind
zwar immer noch Klasse, aber Wasser muss
man im Zeitalter von Morrowind
4 viel schöner hinkriegen. Trotzdem werde
ich noch lange mit meiner Söldnertruppe ins
Gefecht ziehen. Mercenaries sollten sich Battletechfans
auf gar keinen Fall entgehen lassen.
MechWarrior4: Mercenaries features everything that a BattleTech fan could wish for. There are truly immense battles involving a large number of different Mechs, an interesting plot, multiple endings (depending on your actions), a large selection of Mechs, an impressive amount of weapons, diverse missions, and good multiplayer. Coupled with the lack of any serious bugs, this game becomes one of the easiest recommendations I could make. The bottom line is that MechWarrior 4: Mercenaries is one of the better games released on the PC in quite sometime. Any fan of BattleTech should have this in their collection by now. As for gamers new to this series, you will get a great sci-fi simulator that is chock full of action and huge Mechs. Veterans and rookies alike will find Mercenaries to be well worth the time and money.
With the hit this game takes in the value department, I have to drop this game a few points in the Overall department. It's really, really fun. If you're a MechWarrior fan like me, you'll shell out the cash, and take the hit, but that doesn't make it right, or mean that I shouldn't be griping about it. If you're not so into the scene, wait for a couple months, and they're bound to create some uber compilation of this, Mech 4, and Mech 4: Black Knight. This doesn't feel so much like a new game as it does an expansion. For clarification, allow me to restate this. I LOVE the fact that the engine works this good, and I would be perfectly fine with it being used for the next 3 or 4 games....but they shouldn't be charging $50 for a game that takes a lot less development...they've released 3 in the past 2 years...it doesn't cost as much to make, and it sure as hell shouldn't cost as much to buy.
I'm sure that those of you who haven't played the original Mercenaries will find the 'sequel' fresh and tantalizing, and even us jaded mech fans will enjoy it, given that it has been so long since MW2: Mercenaries hit the shelves. Still, the fact that the graphics look pretty much the same as in MW4 (in other words - dated), and that the changes over the original Mercs are mostly superficial (apart maybe from the more massive battles), will leave you with a feeling that the designers could've done so much more with the Mercenaries series, and that they've only suggested but hardly materialized the untapped potential of the this franchise inside a franchise. As it stands, MW4: Mercenaries is a well-polished and excellently executed remake of the original, with the addition of certain gameplay nuances, some of which have been inherited from MW4, and some which have been added exclusively to this game.
At the end of the day, Mercenaries has a hard time standing out in a tremendous crowd of great PC games currently on the shelf. Had I not been asked to review this, I doubt it would have dragged me away from Warcraft 3 or NOLF 2 or MOH: Spearhead, or 1942 or even Tiger Woods 2003. Still, the time spent with Mercenaries was enjoyable and has me looking forward to the upgrade in graphics and options expected in the upcoming MechWarrior 5.
Mechwarrior 4: Mercenaries is a good game for Mech fans who are waiting for a Mechwarrior 5, but I fear we'll have to wait still a long time before that will arrive.
Whether we'll even see a MechWarrior 5 now that Microsoft are throwing their resources into the awful Xbox title Mech Assault is unclear. We really do hope that it is in the works because MechWarrior 4: Mercenaries confirms that the MechWarrior series on the PC is one of the finest examples of what can be done with giant stompy robot suits. And we love it.
MechWarrior4 wordt beter met elke variatie die er uitgebracht wordt. Hoewel de grafieken stilaan aan een update toe zijn, is deze MechWarrior4: Mercenaries met verve de meest spectaculaire editie tot nu. Dat het spel verrassend speelbaar en afwisselend is dan mooi meegenomen!
Grafik und Musik ist zwar nicht wirklich ein Meilenstein, aber die starke Story und (endlich wieder mal) ein überzeugender Multiplayer Modus sind dafür umso besser. Da der Review doch ein wenig spät dran ist, möchte ich aber darauf hinweisen das sich seit der Zeit des Erscheinens von Mercenaries schon einiges am grafischen Sektor getan hat. Trotzdem noch immer gute Mittelklasse. Hätte ich das Spiel vor sechs Monaten bekommen wäre sich wohl ein Rebell Award of Excellence ausgegangen, so reichts "nur" für eine äußerst gute Bewertung und eine Empfehlung für alle Sci-Fi-, Simulations- oder Action Fans.
Au final, Mechwarrior 4 : Mercenaries tire drôlement bien son épingle du jeu. 40 nouvelles cartes, ce n'est pas négligeable. Mais ce que l'on retiendra, c'est aussi, voire surtout la prise de poids du côté gestion avec l'argent qui devient votre principal motivation. Argent pour s'équiper, argent pour se déplacer et argent pour être récompensé. La présence de ce fameux rapport coût/bénéfice (potentiel) vous forcera à cogiter avant de vous engager. Intéressant.
Verwacht dus niet al te veel originaliteit. Toch zullen Mechwarrior-fanaten dit deel toch wel kopen, want de hele reeks kan nog steeds rekenen op een vaste schare fans. Of MW4 een nieuwe groep gamers aanboort, betwijfelen we echter.
All in all, this is an enjoyable blast of a game, with a very strong following, especially for multiplayer aficionados, and one that will have you reaching for that joystick in times of terminal boredom when strategy or UT just won’t ‘do it’. It is certainly worth buying if you have all the predecessors, and even more so if this is your first tastes of Mechwarrior.
If MechWarrior 4: Mercenaries was sold, marketed and priced for what it really is, the score would be a little higher. Unfortunately, someone made the decision to sell it as a full game rather than an expansion pack. In the two years since MechWarrior 4’s release, the team in charge of Mercenaries managed to update the interface, give players a limited choice in picking missions and add two days of hard play time? That sounds more like 6 months of development than two years. Everything was handed to the development team on a platter – a working engine, complete with all basic content (textures, models, terrain) and this is the best they can come up with?
Mercenaries is the perfect stand-alone sequel: improved enough for hard-core players, yet accessible enough for novices. The MechWarrior series' basic premise--blowing up giant robots with futuristic weaponry--is still loads of fun. Mercenaries' single-player campaign is engaging, but MechWarrior is really all about multiplayer. With such a popular franchise, you won't have much trouble finding a game to join, and even practicing against the AI while you hone your skills is enjoyable. Thanks to MechWarrior 4: Mercenaries, the MechWarrior series doesn't seem like it will wear out its welcome anytime soon.
In the end, MechWarrior 4: Mercenaries is exactly what it looks like: a solid addition to the MechWarrior series. Players get a set of new missions and lots of mechs (and can import even more into the game if they purchased either of the skimpy Mech Paks Microsoft released just before Mercenaries). There's not much to the background plot, but it does seem to uphold the usual Battletech pastiche, and in a few cases, players get to make some interesting choices.
Auch bei Mechwarrior 4: Mercenaries ist dabei wieder ein sehr spannendes Actionspiel herausgekommen. In der Basis heuert der Spieler Piloten an, auf dem Schwarzmarkt kauft er Waffen und Roboter und auf den Schlachtfeldern plagt er sich aus der Ego-Perspektive mit zahllosen, oftmals auffallend taktisch agierenden Gegnern herum. Zwar lassen sich den Flügelmännern Ziele zuweisen und generelle Verhaltensregeln geben, dennoch verkommt das potenziell sehr anspruchsvolle Spiel wegen der schieren Gegneranzahl in den meisten Einsätzen oftmals zum Action-Spektakel.
MechWarrior 4: Mercenaries fails to live up to its potential. What could’ve been a spectacular sequel is a competent, but unspectacular, release. This new offering doesn’t contain novel graphics, audio or gameplay, but it does offer more of what worked so well before. Given the short length of the campaign, Mercenaries might have fared better as an expansion pack with a lower retail price. Nonetheless, if you’re a diehard fan of the BattleTech universe, you can’t miss it.
FASA Studio nous propose de jouer les mercenaires du futur dans la dernière version de son simulateur de goldoraks. Pour triompher, il s'agira d'engranger du pognon pour se payer équipements et pilotes de choix. Juste dommage que le gameplay frénétique ne permette pas de profiter complètement des options tactiques.
Les habitués continueront donc à regretter le travail d'Activision, à l'origine de MechWarrior 2 Mercenaries, mais ne pourront sans doute s'empêcher de jouer au nouveau venu. Ils seront déçu de voir que la qualité ne rejoint pas celle du jeu fétiche mais prendront malgré tout beaucoup de plaisir ! Les nouveaux venus pour leur part devraient découvrir un jeu qui change un peu des classiques boum-boum en offrant un univers de monstres mécaniques fort sympathique !