Top Gear 2
Description official description
This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver).
These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective amount of money in thousands. This can be spent on various upgrades, ranging from engine to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race championship, you get the next password.
You get a set amount of nitro boost to use during each race, although bonus nitros, money and instant speed-up token appear on many tracks. Hazards such as puddles, barriers and ramps are also frequent.
Spellings
- トップレーサー2 - Japanese spelling
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Credits (SNES version)
16 People
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Reviews
Critics
Average score: 73% (based on 24 ratings)
Players
Average score: 4.2 out of 5 (based on 34 ratings with 1 reviews)
A thrilling little racer, nothing unique but the best of its kind on the SNES
The Good
The graphics create a real sensation of speed, with the corners whooshing past impressively and the cars handling really well. The circuits are well-designed, with a nice variety both in appearance and design, and the difficulty curve is reasonably balanced. The turbo feature can be used in different ways, adding an element of tactics to the challenge. Because the CPU cars overtake each other and drive at a consistent speed (rather than spookily managing to stay right behind you after being overtaken, even if you had been 2 seconds a lap faster, as happened in all too many racers of the era), you really get the feeling of being in a proper race.
Sound is especially strong, really conveying the car's power, with a great turbo sound and superb impact effects, which go really well with the car's lurid power-sliding and high-impact flips.
The structure to the upgrade system is astute, with a variety of improvements available, and the option of buying a few small items first, or saving for one big item.
The Bad
The links to the Lotus series are hard to miss. The screen display and general graphical style is similar, the racing system much the same, and the track hazards are almost identical to the original Lotus Esprit Turbo Challenge. It's no wonder the conversions were worse-received than the SNES original.
Because the ability of the CPU cars appears to be random in each race, so no one puts together a consistent run of points finishes, it becomes possible to top each mini-championship with just four third places, which makes things less challenging than they could be.
The Bottom Line
Although the SNES had F-Zero, the Micro Machines games and Mario Kart, it lacked a more realistic-setting racing game of any calibre. Titles such as Jaguar XJ220, Crazy Cars 3 and the Lotus games were never released for the system, perhaps as its slower processor was a disadvantage for this type of game. That made this title a big release at the time. Viewed alongside Genesis or Amiga contemporaries it stands up very nicely indeed, with plenty of reason to check it out today if you like this style of game. it'll take a while to get through and is impeccably designed.
SNES · by Martin Smith (81743) · 2004
Discussion
Subject | By | Date |
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Developed / Ported by | GTramp (81961) | Mar 12, 2020 |
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Contributors to this Entry
Game added by Martin Smith.
Amiga CD32 added by Kabushi. Antstream added by lights out party.
Additional contributors: Evil Ryu, Rik Hideto.
Game added November 9, 2004. Last modified September 17, 2023.