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After recreating the original board game as closely as possible with the first licensed game, Oxford did something different with the sequel. Each player now controls a spaceship, and the overall aim is to convince the Elders of the planet Genus to accept your people's plan to colonize it.

The Elders are all located in different parts of the galaxy, and can only be reached by travelling through the galaxy answering questions correctly, and answering a specific question once you get there. As a result, the gameplay isn't vastly different from the original.

The six question categories are the same as the original, and there are 50 levels of question to clear, but the big difference is that the question category is random, so players who are only knowledgeable in one or two areas are no longer at an advantage.


Trivial Pursuit: A New Beginning ZX Spectrum I never knew this one
Trivial Pursuit: A New Beginning Amiga The backdrop graphics change from planet to planet.
Trivial Pursuit: A New Beginning Commodore 64 Main menu.
Trivial Pursuit: A New Beginning Atari ST Himself the subject of a licensed game

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Alternate Titles

  • "Trivial Pursuit: Die neue Generation" -- German title

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Critic Reviews

Your Sinclair ZX Spectrum Jan, 1989 8 out of 10 80
Power Play Amiga Nov, 1988 77 out of 100 77
The Games Machine (UK) Amstrad CPC Jan, 1989 71 out of 100 71
The Games Machine (UK) ZX Spectrum Jan, 1989 69 out of 100 69
ASM (Aktueller Software Markt) Amiga Nov, 1988 8 out of 12 67
Computer and Video Games (CVG) Amiga Jan, 1989 65 out of 100 65
ACE (Advanced Computer Entertainment) Amiga Jan, 1989 614 out of 1000 61
ACE (Advanced Computer Entertainment) Commodore 64 Mar, 1989 614 out of 1000 61
The Games Machine (UK) Amiga Jan, 1989 60 out of 100 60
The Games Machine (UK) Commodore 64 Jan, 1989 59 out of 100 59


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Contributed to by Teran (6871) and Martin Smith (71452)