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DescriptionThe space ship Monotros has returned after receiving an SOS call to save his home world (Volfied) from alien invaders and has to defeat a different boss and his minions in each level. Volfied is very similar to Qix -- the player takes control of a ship/object whose purpose is to roam the screen, forming shapes and removing them from the playfield. By way of reward, a picture is gradually revealed in the removed areas of the screen. The borders of the area not yet cleared by the player become the borders of the area the player's pointer can move along. When not cutting, the ship is protected by a shield that decreases over time. When it hits zero, the enemies can also killl you when not cutting.
The player's object must avoid contact with any of the enemies which float around the screen, as this will weaken and eventually destroy it. Barriers limit which parts of the border boxes can be formed through. The goal is to clear 80% or more of the screen, and each additional percent adds bonus points. Most levels contain power-up blocks that can be claimed when the area around it is removed. Possible power-ups can increase speed (S), freeze the enemies for a short time (T), prevent the shield from counting down for a little while (P), give a laser to shoot the smaller enemies (L), kill all the smaller enemies instantly (C) or grant a weapon to kill the boss (a red tomato only found in blocks with the red light).
This game allows for one- or two-player games in three difficulty levels, but offers no passwords or saved games across its numerous levels.
- "Ultimate Qix" -- US/Brazilian Genesis title
- "ヴォルフィード" -- Japanese spelling
Part of the Following Groups
|Excellent. Difficult, but excellent||Amiga||Katakis | カタキス (42055)|
|Good conversion of Taito's popular arcade game of the same name.||DOS||Clockwork (187)|
|If I could only keep my cool..||DOS||Roedie (5246)|
|Another wonderful classic.||DOS||Tomer Gabel (4643)|
|Commodore Format||Commodore 64||Aug, 1991||90 out of 100||90|
|The One for ST Games||Atari ST||Feb, 1992||88 out of 100||88|
|Amiga Power||Amiga||Dec, 1991||80 out of 100||80|
|Power Play||Genesis||Apr, 1991||72 out of 100||72|
|Amiga Action||Amiga||Dec, 1991||70 out of 100||70|
|Datormagazin||Amiga||Jan 30, 1992||69 out of 100||69|
|Power Play||Commodore 64||Feb, 1992||64 out of 100||64|
|ASM (Aktueller Software Markt)||Amiga||Feb, 1992||5 out of 12||42|
|Sega Does||Genesis||Jan 24, 2019||C-||42|
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ManualThe Volfied manual has instructions for loading the game both on ZX Spectrum and Amstrad CPC, but these versions were never released, even though the game itself was simple enough to stand a conversion to most 8-bit formats.
SoundThis game uses two sound devices. The intro music and the music between the levels are produced by your sound card, while the in-game sound effects are made by the PC Speaker. This technique is shared by another Taito conversion, Qix.
Information also contributed by Игги Друге
Arcade Credits (13 people)
Fukio Mitsuji (MTJ : Mitsuji)Software:
Fukio Mitsuji (MTJ: Mitsuji), Taira Sanuki (T.S : Sanuki), Genya Kuriki (KRK : Kuriki), Shinobu Iwabuchi (IWB : Iwabuchi), TEC (Tec Team), V.P (V.P Team)Sound:
Hisayoshi Ogura (OGR : Ogura)Hardware:
Takashi Ohara (OHR : Ohara)Instruction:
Hiroyasu Nagai (NGI : Nagai)©:
Taito Corporation 1989