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Immortal Defense

Moby ID: 32174

Description

Is there anything you would give up everything to defend?

The galactic civilization of the planet Dukis has quickly spread moving from planet to planet as one might move from room to room by discovering access to a higher dimension, hyperspace. In hyperspace one can pick a destination and travel across the linear dimension in but moments to any distant planet you wish.

Unfortunately this technology was also developed by a rival, and much more powerful force, the Bavakh Empire. The Empire seeks to conquer Dukis using the newly unleashed power of hyperspace. A few hundred ships would be sufficient in conquering Dukis, the Empire has millions.

As their worlds fall one by one the people of Dukis are pressed to find a weapon that Dukis cannot counter. They succeed by piercing into a dimension above even hyperspace, pathspace. From pathspace one may look down upon hyperspace and see the line upon which the ships travel to their distant destinations. A single individual placed in this dimension can wreck havoc upon those in hyperspace. Then again that person would have to leave his body behind in normal space, and should the body be destroyed then he'd be trapped in pathspace forever... all the more reason to fight!

When you first enter pathspace you'll be meet by Aa god of Oss and path defender with two hundred year of experience. At first you will work with Aa, whose whom is also threatened by the Bavakh. who'll teach you how the game works.

The Bavakh ships will move in along a line to a destination point, as is typical in tower defense style games, should a certain number of them reach that point you'll lose. You defend against this by firing onto the path using wither your cursor, the representation of your will in pathspace, or by placing 'points' outside the line. These 'points' represent different aspects of your psyche and can affect enemy units differently. For example, a 'fear point' will lower enemy defenses while firing weak shots while a courage point will fire strong inaccurate shots at the enemy. Defend the destination point for a certain amount of time and you'll clear the level.

As you destroy enemies your 'cache' increases this can be used to place new points and upgrade the points currently placed.

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Credits (Windows version)

27 People (12 developers, 15 thanks) · View all

Direction & Design, Programming, Visual Direction, Effect Graphics, Additional Writing
Portrait Graphics, Cutscene Graphics, GUI Graphics, Hellspace Voice
  • Harlock Hero
Writing, Additonal Design
Music Composition
Music Arrangement, Additional Music
Additional Music
  • Crazy Mary
  • The Public Domain
Engine & DLLs
  • Mark Overmars (Game Maker)
  • Tsg1zzn
  • Andrewmc
  • Localmotion34
  • Smarty
Special Thanks
[ full credits ]

Reviews

Critics

Average score: 84% (based on 4 ratings)

Players

Average score: 3.9 out of 5 (based on 7 ratings with 1 reviews)

Ethereal Elegance

The Good
Is there anything you would give up everything to defend? You are a nameless soul and you have pledged to sacrifice your corporeal form, possibly indefinitely, in order to take the defence of your entire planet to a new plain of existence. From there you observe, unseen, the invader’s ships moving through space. And you fight.

This is a game of deceptive simplicity. All control is done with the mouse, your “ship” firing automatically when an enemy comes in range. The right mouse button also charges up a special attack that deals more damage, though the ship won’t fire whilst it’s charging. Later in the game a longer charge will unlock more powerful attacks.

To deter the enemy, which travels along a set path, you place Points, which are essentially gun turrets. Each has a differing attack style, some causing the enemy to slow, some only attacking the least damaged enemy, some improving each point within range etc. You place these points simply by selecting them, paying for them with resources accumulated by the destruction of your enemies, and holding the mouse button down. Voila.

Unlike almost every Tower Defence games the enemy doesn’t actually fight back, but rather develops more and more fiendish ways of defending themselves from your attacks, from moving erratically over the course or defending each other to other more elaborate schemes. Your job is to prevent a set amount from making it through to your home system. As the game develops the map itself changes, becomes more hostile towards you. There’ll even be colossal boss battles, which are often exceedingly difficult.

The control system is probably simpler than any other flash Tower Defence games you find online.
The difference with Immortal Defence is the originality and genuine interest the creator’s have injected it with. Those aren’t gun turrets you’re placing. They’re emotions, hostile beings. You’re not some anonymous spaceship but a ghost that haunts your enemies, makes them fear you, forces entire armadas to their knees as they grow more desperate to defeat you. And, as you discover as the plot progresses, you aren’t the only path defender.

The plot is ecstatically engaging and emotional, one that you’ll invest in tremendously. What does it mean to become immortal? To become a god, or an avenging demon? How does it feel to defend your planet, and the daughter you left forever on its surface? There’s no way I’ll spoil it for you, but the narrative takes you through dramatic twists, highs and lows, and will really engage you with its high sci-fi nature.

The technical aspects of this game are simple, yet glorious. The game glows with throbbing lights and flickering illumination. This coupled with alien, unearthly sound effects and a superb music score draws your in deeper and deeper.

A truly engaging and emotional experience.


The Bad
I didn’t want it to end! The little demo utterly convinced me to pay for the rest of the levels, but I seemed to have played through them in under a day. Which is pretty poor considering it’s price (which isn’t expensive, but I have bought longer games for the same amount). That’s not to say there aren’t a lot of levels, but it’s very very easy to be caught up in the plotting. Hmm actually that’s not really a bad point…

The game’s graphics are euphoric on the default settings, especially in the last few seconds of each game where everything blurs into big swathes of colour. While this doesn’t impede the gameplay by this point the same effect happens when you kill lots of enemy at once, as it is possible to do on some levels. Then things get extremely Pink Floyd and only once it has subsided do you realise that some of the enemy made it through the barrage. There’s also an option to INCREASE the magnitude of this effect! I’ve tried it once and it was borderline unplayable, not least because I was writhing on the floor foaming at the mouth screaming about “fear points”.

It’s hardly a negative point but there’s a section of the narrative, in the chapter fittingly called “The Possession of the Idiot” where your character becomes a real douche bag. I won’t spoil what happens but it’s one of those situations that, whilst dramatic and interesting, is just something that I wouldn’t do.

The Bottom Line
It's worth a play simply to discover what an independent game is capable of in terms of quality, engagement and emotion. Powerful, beautiful stuff.

Windows · by Curlymcdom (44) · 2008

Discussion

Subject By Date
the ANGRY pixel review Sciere (930490) Jan 29, 2008
Touchy Firewall vs Immortal Defense. Opipeuter (17206) Jan 20, 2008

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Game added by Opipeuter.

Game added January 19, 2008. Last modified November 14, 2023.