Industry Giant II
Description official descriptions
This sequel to 1997's Industry Giant brings new innovations, such as three new industry sectors, business that is affected by seasonal demand (cotton clothes sell more in the summer and wool during winter, for instance), 150 different raw materials, and 50 different transports.
Influenced by many games, from Transport Tycoon and Capitalism, to later games in the City Building Series such as Zeus: Master of Olympus or Emperor: RotMK, IG2 is a game where the player is in charge of a manufacturing and distribution company in the 20th century. The player's ultimate goal is to obtain profits from the distribution of goods.
The main concept of the game is similar to the City Building Series: after products are finished, they are added to the closest available warehouse. From there, stores and factories can pick them up and sell them according to the demand. This is the only source of income, as transportation and manufacturing all take money from the companies' finances (unlike Transport Tycoon and Capitalism). However, before selling these items, the player also has to manufacture (or grow) them. For that, they must either grow agricultural goods, from crops to livestock (some can be sold directly to stores), wood (can either be transformed into sawdust to produce paper and cardboard, or cut wood which can be refined into boards and then into furniture or other applications) or mine several metals (which become more and more crucial as the time passes).
These raw materials must then be combined with other goods in factories. For example, while it's possible to ship fruit directly for sale, combining it with glass (mined from silica and transformed at glassworks) makes it possible to sell juice for a higher price. As time passes, a larger number of goods become available; some of them more elaborate and requiring a much larger range of source materials.
While crucial for development, most industrial units devalue a city and hamper growth. To counter this effect, the player can build several facilities (including universities, rodeos and stadiums) which allow the city to grow a bit faster. A large city not only demands more basic goods, but also starts accepting luxury goods (such as clothing, sports goods and electronics) that also increase the speed of a city's growth.
There are two main game modes. Scenario presents the player with a timed goal (ranging from meeting typical company value and yearly profit goals, to filling a storage area with an amount of a pre-determined product). The other mode is a long-running "Free Play" mode, where the player aims for several values over several decades.
Spellings
- Промышленный Гигант-2 - Russian spelling
- 工业大亨2 - Chinese spelling (simplified)
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Reviews
Critics
Average score: 76% (based on 17 ratings)
Players
Average score: 3.8 out of 5 (based on 10 ratings with 1 reviews)
A Transport Tycoon meets Capitalism.
The Good
As I said, this is a sub-genre mix, developers took the features that were so addictive on Transport Tycoon (1994) and reworked them to reach today standards. I loved Transport Tycoon and I'm glad to see a modern game still using the same tycoon features set.
I discovered the Capitalism series (1995-2001) on late 90's and even if the Production Managment on IG2 is the easiest one, it is still the same one.
I mean, you have raw materials, sub-products and products and the in-game production system is close in both games, anyway on my eyes is a good system so i liked it.
The campaign is enjoyable and the game includes precise historical events that are great.
The Bad
There is a problem about IG2 and in my eyes it looks weird. Let’s say it this way:
-If I compare it to Transport Tycoon, IG2 is the worst.
-If I compare it to Capitalism, IG2 is the worst.
-If I compare it to both, Transport Tycoon and Capitalism, IG2 is the best.
(It looks like I am trying to focus this review as a "comparison" between games but I believe that every managerial and tycoon games lover know about those games)
This games type have a watermark... the routine will eventually turn it boring and not everyday I have the mood for a micromanagment game (the time accelerator is a good feature).
The Bottom Line
Overall, the game is very good; I will recommend it to any managerial gaming lover.
Windows · by Cabeza2000 (689) · 2003
Trivia
Competitions
To promote the game, publisher Jowood organized several competitions before the game was released. One of them took place in June, 2002 and the contestants had to complete a flash game as fast possible without wrecking their trucks. The best three results would each win a copy of the strategy game Industry Giant II. The winners were announced on the 24th of June, 2002.
Another competition started in April, 2002. Every week until the release of the game the organizers would pose a question which the participants had to answer. The person with the most correct answers would win an exclusive Industry Giant II railroad model starter-kit from Roco, one copy of the game, as well as a T-Shirt. Other good results were subject to consolation prizes. The winners were announced on the 2nd of July, 2002: Claudine Pool and Phil Ridley won with 18 correct answers out of 21. With the exception of the railroad model, the pool of prizes consisted of: * five IG2 game copies * five IG2 T-Shirts * ten IG2 posters * ten IG2 lighters * ten IG2 playing card decks
Extras
The original release came with a bonus CD containing a promotional screensaver, wallpaper and over twenty behind-the-scenes pictures. It also contained playable demos of the then newly available games Cultures 2: The Gates of Asgard and Hotel Giant, and video trailers for Hotel Giant and The Nations.
Incompatibility
The game is not compatible with nVidia cards 6xxx and superior because the sprites are note correctly 4:3 dimensioned. A thread on the bug on the JoWood forum. To download the Mod/Fix look for "Industry Giant 2 Mod Fix" on the net. Mod Fix 1.00 and 1.10 are 400 MB each (all graphics files have been resized), Mod Fix 1.20 is 2.5 MB only.
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Der Industriegigant 2
German Homepage -
Official Site - JoWood
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Contributors to this Entry
Game added by Cabeza2000.
Additional contributors: Rebound Boy, Unicorn Lynx, Rantanplan, tarmo888, Garcia, Klaster_1, Cantillon, CalaisianMindthief, Patrick Bregger, Lhetre.
Game added March 8, 2003. Last modified January 28, 2024.