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User Reviews

Sometimes it clicks and sometimes it clunks Maw (884) 3 Stars3 Stars3 Stars3 Stars3 Stars
Has lots of cool things but Monolith just couldn't put it all together. Zovni (10627) 3.14 Stars3.14 Stars3.14 Stars3.14 Stars3.14 Stars
No go. Ashley Pomeroy (233) 1.71 Stars1.71 Stars1.71 Stars1.71 Stars1.71 Stars
MechWarrior meets Quake MadCat (61) 3.67 Stars3.67 Stars3.67 Stars3.67 Stars3.67 Stars
More Shooter like than Mech Sim, Great game! Mister_T (15) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.6
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.9
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (65 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameGenie (1998)
Overall, this is the best 3D shooter since Unreal. I'm a sucker for games that reinvent old concepts. And bring their own bag of tricks to the field. This is the first game that allows you to experience excellent dialogue, story, and game play. Something that unfortunately some companies leave behind in the rush to release their title. Everything, in this game caught my attention. I have not been able to put it down yet. The only fault is the enemy AI, which is fixed in the patch that was released. So Shogo deserves all it's due, it lived up to the hype and then some.
So the barrage of 3D titles is well underway. Who knows what will happen in the next few months, and who knows how Shogo will hold up against future competition. What I do know is the here and now, and how Shogo compares to the current lot. For those titles, I've got a little friendly advice; Sit down Shodan, take a dive Duke, get back in your prison cell Mr. Unreal, move over space marine -- Shogo has arrived. I'm not saying things can't get better, but for now this is as good as it gets. So where does Shogo rank amongst all the games I've played, through all the years, the genres, the classics, the memories? Let's just say it's on the short list, the very short list.
Hacker (Nov, 1998)
Sve u svemu, Shogo: Mobile Armor Division je jedna od rijetkih igara nove generacije dostojna tog imena - ima sve, od prilagodljive glazbe preko zanimljive priče i zabavnih i egzotičnih likova. Ovaj vrhunski proizvod nije ništa drugo doli savršenstvo na djelu (barem zasad).
PC Zone (Aug 13, 2001)
If there is any justice in the world Shogo will be looked back on as one of the best 3D games of its time. Personally speaking, apart from Half-Life, Shogo is the best game I've played this year. I finished it in two days on the easiest setting, and I'm definitely going to go back and do it on the hardest level there is. Who knows, with a bit of luck I'll finish it before the sequel comes out.
Svenska PC Gamer (Dec, 1998)
Shogo är ett av de få riktigt bra 3D-spelen. Visserligen kommer spelet ändå att bli en i mängden om ett par månader, men det är fortfarande bra.
Game Revolution (Oct 01, 1998)
Still, this is one of the coolest first-person-shooters ever to be released. The only real competition this year has been Unreal, and there are problems with the multiplayer there, too. Still the question remains: Will Sanjuro dump Kathryn when he finds out that Kura is alive? Will there be violence? Will bar ladies die? Will toll both Willie come out of the Boooooooth? Play the game and you'll find out.
PC Gamer (Dec, 1998)
The first-person action genre is getting set to peak next year, and Monolith is showing the way forward in style. Though I would’ve like to have seen more longevity in the single-player game, Shogo’s exciting levels and fast-paced action results in a back-to-basics blast-fest that no self-respecting gamer should pass up.
Regardless, Shogo is a great game with a fantastic storyline, complex missions, and lots of mindless destruction, carnage and explosions. If you're looking for a mind-blowing single player experience, Shogo will not disappoint.
GamersMark (Dec 19, 2001)
Shogo has been re-released in a very cheap twin pack. You can find the game at almost any wal-mart for about 10 bucks. However, the game you get with it is worth that much ass well.
Shogo shows that the 3D action genre still has some unexplored depth to it. A rich storyline and some interaction with other characters makes for much more than a brainless shooter. If you're looking for a 3D action game with a story and real depth, check out Shogo. Bottom Line: Excellent graphics, phenomenal music, and a decent story to boot. Much more than a brainless shooter, Shogo features characters that you'll really get to know. Long load times are a little disappointing, and if you're into multiplayer be sure to download the patch.
90 (Dec 24, 1998)
Voilà, Shogo est un magnifique Doom-like. c'est même un des meilleurs du genre, dans un style manga futuriste. Bien sûr, c'est à réserver à un public averti, car comme tout doomlike, il est relativement violent (bourrin même!!), surtout en activant l'action "Mode Gore" (projections de sang assurées).
GamePro (US) (Jan 01, 2000)
Remember Face/Off, where we had John Travolta acting as Nicholas Cage acting as John Travolta? Not many people could've pulled it off, and the overall effect was marvelous and even humorous, if a little creepy at times. The same could be said of Monolith's Shogo: Mobile Armor Division, a first-person paean to the wonky worlds of Japanese anime; it's a slightly Americanized spin on a Japanese genre.
IGN (Nov 06, 1998)
Shogo proves that first-person shooter titles can still offer something unique and genuinely fun.
Power Play (Sep, 1998)
Die Handlungstiefe ist bemerkenswert und in dieser Form noch nicht dagewesen. Das Anime-Ambiente weiß ebenfalls zu gefallen, obwohl man sich an die eigenwillig dargestellen Polygon-Charaktere mitunter erst gewöhnen muß. In den Missionen, in denen man in einem dieser Kampfanzüge unterwegs ist, kann man seine Zerstörungswut — vorausgesetzt, man ist mit der nötigen Feuerkraft ausgestattet — jedoch so richtig ausleben. Außerdem überzeugt die Grafik mitsamt der beachtlichen Effektpalette, die die Engine zu leisten vermag. Der Sound hinkt der optischen Präsentation dabei keinesfalls hinterher. Die Musik ist stimmig und die Waffengeräusche klingen unglaublich „fett“ und realistisch. Garniert mit ein paar abgefahrenen Ideen und dem für dieses Genere obligatorischen Multiplayer-Modus, ist „Shogo“ für mich momentan die erste Wahl, wenn es darum geht, in der Ich-Perspektive auf virtuelle Widersacher zu ballern.
Power Unlimited (Dec, 1998)
Shogo is een spel waarbij je door het pakkende verhaal en de interaktie met de characters totaal vergeet hoe je in de volgende level terecht bent gekome. Dit spel met veel geweld en bijdehante humor zal, ondanks het gebrek aan detail in de graphics, heel wat gamers aangenaam verrassen.
Game Over Online (Sep 29, 1998)
Many 3D shooters are coming out these days. There are decent ones, there are good ones, and there's sheer, utter crap, of which, unfortunately, there's the largest number. Paraphrasing a columnist in PC Gamer, 'As far as I'm concerned, most 3D shooters out there can be taken, burn on CD, and then that CD can be burnt' (he was talking about level addons). However, there are always a few gems in the dust - Duke, Jedi Knight, then Unreal, and now Shogo: Mobile Armor Division. (I'm not mentioning Quake since, much as I don't like that, it pretty much is the plank to which everything has to measure up, for whatever reason).
Alt i alt et meget underholdende spil, der måske skulle have blevet i test-fasen i et par måneder mere, men er du til 3D-action med stort tryk på action, så er Shogo et oplagt valg.
Gamezilla (Dec 31, 1998)
With Shogo, Monolith has proven that it can do first-person games right. Shogo not only provides the action, it does it with a plot and an artistic flair not often seen in today's games. If you’re looking for a great game that gives you something different from all the others on the shelves, check this one out. Anime fans will love the feel of the game, and there’s plenty of action for FPS junkies. I can’t wait to see what Monolith comes up with next.
GameStar (Germany) (Nov, 1998)
So unverbraucht und frisch wie Shogo kommt längst nicht jedes 3D-Actionspiel daher. Abwechslung ist Trumpf: Der Wechsel zwischen Kampfroboter-Einsätzen und »klassischen« 3D-Balleraufträgen sorgt für Kurzweil. Aber auch die Missionen selbst sind spannend inszeniert und bieten eine gelungene Mischung aus Feuergefechten und ausgefallen Spezialaufgaben. Besonders gut gefällt mir, wie ganz nebenbei direkt im Spiel eine interessante Geschichte erzählt wird – wieso hat das auf derartige Weise noch niemand vorher gemacht? Daß Shogo nicht an Referenztitel wie Half-Life oder Unreal heranreicht, liegt vor allem an der stellenweise superdürftigen Gegner- KI. Außerdem sind mir die Leveltexturen viel zu langweilig. Meist kleben nur einfarbige Tapeten ohne Details an den Wänden. Trotzdem: Freunde unbeschwerter 3D-Action mit Story-Tiefgang kommen voll auf ihre Kosten.
Gameplay (Benelux) (Nov 30, 1998)
Shogo valt eigenlijk meer dan geslaagd te noemen en de vele verfrissende ideeën in het spel doen je de minpuntjes al snel vergeten. Let's Manga!
Netjak (Aug 19, 2004)
These days, everyone's talking about sequels: Doom III, Half Life 2, Rainbow 6: Operation Maximum Steveocity. Yeah, look, all these first person shooters are great and all, but none of them come close to being the first person shooter I REALLY want to see redone, and that's Shogo: Mobile Armor Division. My first impression was that it looked like garbage. There's nothing that grates against me more than someone with an utter lack of creativity coming in and trying to capitalize on someone else's really cool style and ideas; that's generally the first image that pops in my head when I think of an American company deciding to make a first person shooter with robots and anime-styled characters.
GameSpot (Oct 13, 1998)
Shogo never feels pointless and, with its careful attention to narrative as well as action, is clearly of the new breed of shooters.
Pro: Ballern ohne Reue; exquisite Explosionen; einzelne Missionen; abwechslungsreiche Levels; gute Engine
Contra: Wenig echte Innovation; (sau-)mäßige Monster KI; keine originellen Waffen; nicht alles stilvoll
Fazit: Kein Quantensprung, aber eine überaus heftige Ballerorgie mit beachtlichem Suchtfaktor.
GamesFirst! (Jan 01, 1999)
The first time somebody asked me if I had played Shogo-MAD I wasn't even sure what type of game it was. But I ran into more and more intriguing previews on the net and finally broke down and downloaded the whopping 40+ meg demo. After about two and a half hours of downloading on a crappy modem connection, I finally launched the demo. To my surprise the graphics were awesome--and walking around a city in a 30' mecha was pretty darned enjoyable, too. I was also impressed to see that the missions were not only mecha based--you could also do some destruction on foot. So when the full version of Shogo-MAD was released I didn't hesitate to grab a copy. What initially drew me to this game were the graphics and the fact that it seemed to have a decent storyline--something which has been lacking in far too many FPS (First Person Shooters). In Shogo, you are Sanjuro, a commander in the UCASF.
Though you don’t need to be an anime hound to appreciate Shogo, it may help. The in-game plot summary sequences are well-done, and the dialogue and voice acting is usually entertaining, and sometimes hilarious. (Make sure you let the credits roll until the end. It’s worth it.) This is a bit of an embarassment of riches, though, as the single-player game is way too short. I finished it within 10 hours of play. A moral choice about 2/3 of the way through the game provides a little replayability, but it’s the only real choice in the game. Multiplayer fans will enjoy one extra tidbit: Since Shogo and another Monolith title Blood II: The Chosen share the same engine, they can also be meshed together in multiplay. Just don’t let a friend play as a colossal robot while you’re stuck as some dude with a pistol.
Shogo hat etwas von einem Jackie-Chan-Film: Das Geschehen rauscht in flottem "Fast Forward"-Tempo am perplexen Betrachter vorbei. Der erste MCA ist verraucht, bevor die verdutzten Synapsen eines nicht weniger verdutzten Piloten die Bilder vom virtuellen Cockpit an das Großhirn weiterreichen konnten. Alliierte wie auch feindliche Blechkameraden wuseln mit einer Agilität durch die Landschaft, die ihre Größe Lügen straft. Kampfroboter sollten majestätisch schleppen, nicht herumhopsen wie gedopte Ballettfeen. Außerdem leidet die Authentizität, wenn ich mich mit solch einem Koloß in 08/15-Shooter-Manier durch klaustrophobisch enge Kanalisationen quetschen muß.
Monolith has taken these issues to heart and is promising a point release that will clean up the Al and make the multiplayer game more efficient. What this means is that SHOGO was slightly rushed to stores. Other than the technical issues that are being covered by the patch, I only have minor issues with the game. What we ultimately have is a game that could have gotten an Editors’ Choice had it been tested thoroughly. By the time you read this, however, the patch should be out—assuming it’s not vaporware (but I have some faith in Monolith). So, if you’re willing to download a patch, you’ll find SHOGO a shooter filled with lots of style, substance, and charm. Those without Internet connections or who just don’t like patches will find a game that could have been great, but was premature in birth.
Just Games Retro (Nov 07, 2008)
If I had to put my finger on it (and it's the last paragraph, so I do) I would say that Shogo feels like a game for anime fans made by people who really didn't think much of anime. "Anime" here seems more like a license for goofy camp. There's very little emotional impact to the story, and so many plot twists that you wonder if it's supposed to be farce. Even Monolith themselves blow off the story in the ending credits (by way of a flippant summary of its events for street cred - watch the credits, you'll see). Whatever the reason, it doesn't tell a story well, and while I appreciate that it does at least try, it still falls deep into classic game conventions. The game powering this plot is further flawed, with short mech areas that fail to impress, and on-foot corridor shooting that could have come from any other FPS on the market. Tries to be different, ends up being exactly the same.
PC Games (Germany) (Oct 07, 1998)
Auch wenn der typisch japanische Look von Shogo sicherlich nicht jedermanns Sache ist; zumindest muß man dem epischen Genrezwitter Originalität bescheinigen. Die Gratwanderung zwischen Adventure mit anspruchsvoller Handlung und geradliniger 3D-Action wirkt stellenweise etwas unentschlossen und holperig, ist aber sicherlich eine Idee, die weiterverfolgt werden sollte. Liebhaber von Manga-Comics und Fans spektakulärer Grafikeffekte kommen bei Shogo jedenfalls auf ihre Kosten: dynamische, farbige Lichteffekte und sehenswerte Animationen entschädigen für leichte Schwächen im Gameplay und die teilweise allzu schwülstige Storyline.
Gaming since 198x (Jan 11, 2008)
Un petit plaisir coupable m'a envahi pendant la durée du jeu, celui de plus m'amuser avec un titre de seconde zone de 1998 qu'avec un block-buster de 2007. Shogo n'est pas le jeu à ne pas louper de votre jeunesse, c'est juste comme tout ce qu'a sorti Monolith : original, simple, efficace, et ce qui vous différenciera des blaireaux mainstream qui ne jouent qu'aux Hits certifiés.
Score (Nov, 1998)
Zklamání ve velkém stylu a ani Manga, ani Transformer licence, ba dokonce ani zbrusu nový 3D engine Lith-Tech to nezachrání. Nejhorší 3D akční hra roku?

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