DescriptionIn Advent Rising, you play as Gideon Wyeth, a rookie space pilot. Gideon has a loving fiancée and life smiles. That is, until mysterious aliens appear. Gideon and his brother, a hero space pilot, are invited to the historical greeting party. Though the aliens are friendly, they come with a warning about another, vicious race, known as "the Seekers", who have decided to exterminate the human race. Soon after, the Seekers invasion begins, and so does the actual game.
The game itself is a third person shooter with superpowers and a rudimentary melee fighting system. Alternatively, it's possible to switch to a first person perspective, although some abilities cannot be used in this view. Generally you just go around shooting aliens using a new kind of targeting system called flick-targeting. While on Xbox you select targets by tapping thumbsticks towards the foe you want to shoot, on PC this happens by scrolling the mouse wheel (although you can use the mouse for manual aiming and thus avoid scrolling through long list of enemies). You can also gain psychic powers to aid you in combat, ranging from lifting enemies into the air and slowing down time, to creating shields capable of deflecting attacks and smashing enemies with an electromagnetic pulse. These powers work like character upgrades, each one having five mastery levels. Jumping and melee fighting are also upgradeable. As part of the jumping mastery levels, for example, is dodging in slow motion. Just like weapons, in order to use powers they must first be equipped in at least one hand.
During gameplay, the HUD shows Gideon's remaining health, the power meter, weapons and powers currently in use, and the number of rounds in the weapon. At first, you must find Nano Aid stations in order to recover health, however once Gideon gains mastery over his health, it simply regenerates if you stay out of harm's way. The power meter decreases every time a power is used, and if it's depleted you must wait for a time before you have access to your powers again.
While Advent Rising is mainly a third person shooter, Gideon will have the chance to control the Scythe ATV, turrets and various alien ships. The game has four levels of difficulty (easy, normal, hard and ultra), and uses a checkpoint-based saving system.
There are no Xbox user screenshots for this game.
There are 55 other screenshots from other versions of this game or official promotional screenshots.
- "圣者降临" -- Chinese spelling (simplified)
Part of the Following Groups
- 3D Engine: UnrealEngine2
- Console Generation Exclusives: Xbox
- Covermount: Level (Romania)
- Gameplay feature: Time manipulation
- Games made into comics
- Middleware: FaceFX
- Setting: Space station / Spaceship
- Technology: amBX
There are no reviews for the Xbox release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Xboxdynasty (XD)||Feb 11, 2006||8.1 out of 10||81|
|XBox Solution (XBS)||Jul 07, 2005||8 out of 10||80|
|IC-Games||Apr 18, 2006||78 out of 100||78|
|Game XC (GXC)||2005||7.5 out of 10||75|
|MS Xbox World||Jul 28, 2005||7 out of 10||70|
|DreamStation.cc||Aug 05, 2005||6.5 out of 10||65|
|Game Over Online||Jun 27, 2005||62 out of 100||62|
|Eurogamer.net (UK)||Feb 15, 2006||6 out of 10||60|
|Entertainmentopia||Jun 20, 2005||C+||58|
|Netjak||Jul 08, 2005||4 out of 10||40|
|Topic||# Posts||Last Post|
|Why was this game so panned?||3||xroox (3959)
Jul 24, 2007
Cancelled SequelsThis is the first installment of what was meant to be an Advent Rising trilogy. The sequels were not released, but the developers originally planned that decisions made in the first game, would be reflected in the second and the third part.
ContestA contest was launched along with the game, for US and Canadian residents. The first 500,000 Xbox copies sold carried a special marking, which could be exchanged for a free, two-month subscription to Xbox Live to participate in the contest. Through a new or existing account, players could search for an easter egg in the form of the letter 'A' which was be downloaded via Xbox Live and hidden within a level of the game. The letter was turned into a code and every first week's user to log in using their Xbox Live Gamer Tag, won. There were many prizes, with one Grand Prize winner receiving a $1,000,000 annuity. It was meant to end on August 15, 2005, but was postponed due to technical difficulties.
EngineThe game uses Epic's Unreal Warfare 3D engine.
Orson Scott CardAdvent Rising has been developed in close cooperation with science fiction author Orson Scott Card.
ScoreThe musical score is performed by a 70-piece Hollywood union orchestra, led by Emmy Award-winning conductor Mark Watters. The soundtrack was released separately on June 28th, 2005, on the Sumthing Else Music Works label.
- 2006 – #2 Best Xbox Game of the Year
- 2006 – Best Story of the Year
Related Web Sites
- Advent Rising (Official Advent Rising homepage)
- Demiurge Studios (Info regarding Demiurge's involvement.)
- Wikipedia (Additional information about the game on Wikipedia (English))
Credits (111 people)
98 developers, 13 thanks
EVP, Creative Director: