Game Groups > Gameplay feature: Squad management

Games where the player controls a party, team, or squad of controllable characters, which may either be controlled individually or as a group for the purposes of military or equivalent primarily combat-oriented gameplay. This group usually (not always) consists of non-unique squad members (e.g. generic facial portrait, etc.), each of whom may die permanently and be replaced by hiring new members.

Hiring new members usually consists of a recruitment roster or its equivalent. Although a squad may consist of a limited number of squad members, additional members may be still be recruited and put into reserve. Reserved squad members may also be subject to additional training or placed there to heal injuries sustained during active missions.

Note: This is not a game group used to describe tactical squad games or whatever they're called.

Limitations

  • Games where additional party members are only accessible via story or game progression should be excluded from this game group. A sizeable recruitment roster of new party members must be accessible to the player at any time during the game.
  • Games where all party or squad members cannot die (e.g. are only subject to injury) or where their death triggers an end game should be excluded from this game group. This requirement may be excluded for games that have one or more unique heroes, as long as said game has a majority of recruitable party members that are still subject to permanent death. Hybrids of this requirement include the Jagged Alliance series, where all squad members are unique (though still subject to permanent death) or where the death of the main hero triggers an end game. In The Last Remnant, squad members may include both unique and generic party members, where only unique party members are immune from permanent death.
  • Sport management games should be excluded from this game group.

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