Tom Carbone

Moby ID: 10199

Biography edit · view history

Thomas Carbone has been in the game industry since 1993, when he left Hughes Aircraft Company and the AMRAAM missile project for Sculptured Software, and the chance to make games for the SEGA Genesis. After Tecmo Super Baseball, Tom moved onto the Sony PlayStation, where he worked on Space Jam.

After completing NHL Breakaway 98, Tom moved on to Kodiak Games, where he was the lead programmer for WCW Mayhem and WCW Backstage Assault for the PlayStation and N64.

After Kodiak, Tom went to Microsoft Game Studios to complete the work he started at Kodiak on Inside Pitch 2003 for the Xbox. Tom left Microsoft in 2003 to start at Electronic Arts as a lead programmer on Madden 2005, as well as Madden 2006 for the Xbox 360.

Since beginning as Technical Director at the Florida Interactive Entertainment Academy at UCF, Tom has continued to contribute at EA to Superman, as well as Madden 2008 for the Xbox 360.

Credited on 21 games

Displaying most recent · View all

Killer Instinct (2023, Windows Apps) Iron Galaxy Studios
Rumbleverse (2022, PlayStation 5) Iron Galaxy
Killer Instinct (2016, Windows Apps) Iron Galaxy Studios
Divekick (2013, Windows) The Mighty, Mighty Iron Galaxy
Scribblenauts Remix (2013, Android) Iron Galaxy Studios
Street Fighter III: 3rd Strike (2011, PlayStation 3) Engineering
007: Blood Stone (2010, Nintendo DS) The entire n-Space Family
Call of Duty: Modern Warfare - Mobilized (2009, Nintendo DS) Special Thanks to...
Star Wars: Battlefront - Elite Squadron (2009, Nintendo DS) Special Thanks
Marvel Ultimate Alliance 2 (2009, Nintendo DS) Our Business Partners...
Marvel Ultimate Alliance 2 (2009, Wii) The Entire N-Space Family
Call of Duty: World at War (2008, Nintendo DS) Special Thanks to...
Superman Returns (2006, PlayStation 2) Software Engineer
Madden NFL 2005 (2004, PlayStation 2) Lead Software Engineer
Amped 2 (2003, Xbox) Additional Software Development
Inside Pitch 2003 (2003, Xbox) Software Development Lead
WCW Backstage Assault (2000, Nintendo 64) Project Lead Software Engineer
WCW Mayhem (1999, Nintendo 64) Software Engineers
NHL Breakaway 98 (1998, Nintendo 64) N64 Programmers
Space Jam (1996, PlayStation) Project Manager

[ full credits ]

Related Sites add

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: