Patrice Côté
Moby ID: 120050
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Patrice Cote worked at Ubisoft as a modeler/texture artist in 2003. * Splinter Cell Chaos Theory: Modeler/shader artist * Splinter Cell Chaos Theory Versus mode: Level Artist * Splinter Cell: Double Agent: Lead Shader Artist and Shader Artist
After SCDA, he joint the Splinter Cell Conviction team as a shader artist.
He is now working on Thief4 at Eidos Montreal as shader artist.
Credited on 12 games
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The Outlast Trials (2023, Windows) | 3D Artists |
Outlast II (2017, Windows) | Artists |
Outlast: Whistleblower (2014, Windows) | The Red Barrels |
Thief (2014, Windows) | Special Thanks |
Outlast (2013, Windows) | The Red Barrels |
Tom Clancy's Splinter Cell: Conviction (2009, Windows) | Shader Artists |
Tom Clancy's Rainbow Six: Vegas 2 (2008, Windows) | Shader Artists |
Tom Clancy's Splinter Cell: Double Agent (2006, PlayStation 2) | Lead Shader Artist |
Tom Clancy's Splinter Cell: Chaos Theory (2005, Xbox) | Single Player Modelers |
Lock On: Modern Air Combat (2003, Windows) | Testers |
Rayman 3: Hoodlum Havoc (2003, PlayStation 2) | Testers (Montreal) |
IL-2 Sturmovik: Forgotten Battles (2003, Windows) | Canadian Tester |
[ full credits ]
Frequent Collaborators
People- 8 games with Marcel Jeannin
- 8 games with Samuel Girardin
- 7 games with Éric Tremblay
- 7 games with Alain Goulem
- 7 games with Pierre Boyer
- 7 games with Carlo Mestroni
- 6 games with Yves Guillemot
- 6 games with Serge Hascoët
- 6 games with Tony Key
- 6 games with Alexandre Sabourin
Companies
- 8 games with Valve Corporation
- 7 games with Ubisoft Entertainment SA
- 7 games with Epic Games, Inc.
- 5 games with Playman s.r.o.
- 5 games with ak tronic Software & Services GmbH
- 4 games with Ubisoft Montréal
- 4 games with People Can Fly Montreal
- 4 games with Red Barrels Inc.
- 3 games with Keywords Studios...
- 3 games with Partnertrans GmbH
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