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Patrice Côté

Moby ID: 120050

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Patrice Cote worked at Ubisoft as a modeler/texture artist in 2003. * Splinter Cell Chaos Theory: Modeler/shader artist * Splinter Cell Chaos Theory Versus mode: Level Artist * Splinter Cell: Double Agent: Lead Shader Artist and Shader Artist

After SCDA, he joint the Splinter Cell Conviction team as a shader artist.

He is now working on Thief4 at Eidos Montreal as shader artist.

Credited on 12 games

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The Outlast Trials (2023, Windows) 3D Artists
Outlast II (2017, Windows) Artists
Outlast: Whistleblower (2014, Windows) The Red Barrels
Thief (2014, Windows) Special Thanks
Outlast (2013, Windows) The Red Barrels
Tom Clancy's Splinter Cell: Conviction (2009, Windows) Shader Artists
Tom Clancy's Rainbow Six: Vegas 2 (2008, Windows) Shader Artists
Tom Clancy's Splinter Cell: Double Agent (2006, PlayStation 2) Lead Shader Artist
Tom Clancy's Splinter Cell: Chaos Theory (2005, Xbox) Single Player Modelers
Lock On: Modern Air Combat (2003, Windows) Testers
Rayman 3: Hoodlum Havoc (2003, PlayStation 2) Testers (Montreal)
IL-2 Sturmovik: Forgotten Battles (2003, Windows) Canadian Tester

[ full credits ]

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