Rafael Jabulani Brown

aka: Rafael Brown
Moby ID: 14019

Credits (18 credits on 10 games)

1st-person
Wolfenstein 3D (2011, iPad) Production (Rafael Brown)
Need for Speed: Undercover (2008, Windows) Design
Thief II: The Metal Age (2000, Windows) Design
Thief: Gold (1999, Windows) Designer
3rd-person (Other)
Mass Effect (2012, PlayStation 3) Additional Design
The Hobbit (2003, Xbox) Additional Design
Dark Vengeance (1998, Windows) Level Buildout
Action
Mass Effect (2012, PlayStation 3) Additional Design
Wolfenstein 3D (2011, iPad) Production (Rafael Brown)
True Crime: New York City (2006, Windows) Game Design
The Hobbit (2003, Xbox) Additional Design
Thief II: The Metal Age (2000, Windows) Design
Thief: Gold (1999, Windows) Designer
Dark Vengeance (1998, Windows) Level Buildout
Action RPG
Mass Effect (2008, Windows) Additional Design
Arcade
Need for Speed: Undercover (2008, Windows) Design
Automobile
Need for Speed: Undercover (2008, Windows) Design
Mass Effect (2008, Windows) Additional Design
Behind view
Need for Speed: Undercover (2008, Windows) Design
Mass Effect (2008, Windows) Additional Design
Tony Hawk's Project 8 (2006, Xbox 360) Development Team
True Crime: New York City (2006, Windows) Game Design
Compilation
Mass Effect (2012, PlayStation 3) Additional Design
Crime
True Crime: New York City (2006, Windows) Game Design
Direct control
Wolfenstein 3D (2011, iPad) Production (Rafael Brown)
Need for Speed: Undercover (2008, Windows) Design
Mass Effect (2008, Windows) Additional Design
Tony Hawk's Project 8 (2006, Xbox 360) Development Team
True Crime: New York City (2006, Windows) Game Design
Thief II: The Metal Age (2000, Windows) Design
Thief: Gold (1999, Windows) Designer
Fantasy
The Hobbit (2003, Xbox) Additional Design
Thief II: The Metal Age (2000, Windows) Design
Thief: Gold (1999, Windows) Designer
Dark Vengeance (1998, Windows) Level Buildout
Licensed
Tony Hawk's Project 8 (2006, Xbox 360) Development Team
The Hobbit (2003, Xbox) Additional Design
North America
True Crime: New York City (2006, Windows) Game Design
Off-roading
Mass Effect (2008, Windows) Additional Design
Puzzle elements
Mass Effect (2008, Windows) Additional Design
Quick Time Events (QTEs)
Mass Effect (2012, PlayStation 3) Additional Design
Mass Effect (2008, Windows) Additional Design
Racing / Driving
Need for Speed: Undercover (2008, Windows) Design
Regional differences
Tony Hawk's Project 8 (2006, Xbox 360) Development Team
True Crime: New York City (2006, Windows) Game Design
Role-playing (RPG)
Mass Effect (2012, PlayStation 3) Additional Design
Mass Effect (2008, Windows) Additional Design
Romance
Mass Effect (2008, Windows) Additional Design
Sci-fi / futuristic
Mass Effect (2012, PlayStation 3) Additional Design
Wolfenstein 3D (2011, iPad) Production (Rafael Brown)
Mass Effect (2008, Windows) Additional Design
Shooter
Mass Effect (2012, PlayStation 3) Additional Design
Wolfenstein 3D (2011, iPad) Production (Rafael Brown)
Mass Effect (2008, Windows) Additional Design
True Crime: New York City (2006, Windows) Game Design
Skateboarding
Tony Hawk's Project 8 (2006, Xbox 360) Development Team
Sports
Tony Hawk's Project 8 (2006, Xbox 360) Development Team
Stealth
Thief II: The Metal Age (2000, Windows) Design
Thief: Gold (1999, Windows) Designer
Steampunk
Thief II: The Metal Age (2000, Windows) Design
Thief: Gold (1999, Windows) Designer
Street racing
Need for Speed: Undercover (2008, Windows) Design
Thriller
Thief II: The Metal Age (2000, Windows) Design
Thief: Gold (1999, Windows) Designer
Vehicle simulator
Need for Speed: Undercover (2008, Windows) Design
War
Mass Effect (2008, Windows) Additional Design
World War II
Wolfenstein 3D (2011, iPad) Production (Rafael Brown)