Ian Andrew

aka: I. Andrew
Moby ID: 149516

Credits (61 credits on 23 games)

Business
LEGO Creator (1998, Windows) President & Founder
Production
Virtual Reality Studio (1991, Amiga) Produced and conceived by
Virtual Reality Studio (1991, ZX Spectrum) Produced and conceived by
Virtual Reality Studio (1991, Commodore 64) Produced by
Double Gold: The Black Fountain and Sharpe's Deeds (1987, Amstrad CPC) Produced by
Winter Wonderland (1987, Commodore 64) Produced by
The Graphic Adventure Creator (1986, Commodore 64) Produced by
Moon Cresta (1986, Amstrad CPC) Produced by
Moon Cresta (1986, Dragon 32/64) Produced by
Confuzion (1985, ZX Spectrum) Produced By
Moon Cresta (1985, ZX Spectrum) Produced by
Eddie Steady Go! (1985, Dragon 32/64) Produced by
The Ket Trilogy (1985, BBC Micro) Produced by
Moon Cresta (1985, Commodore 64) Produced by
The Ket Trilogy (1984, Dragon 32/64) Produced by
Design
Tumbly Rocks (2021, iPhone) Concept
Tumbly Rocks (2021, iPhone) Game Design
Rollover (2011, iPhone) Concept
Rollover (2011, iPhone) Game Design
Rollover (2011, iPhone) Level Design
Get to Z (2002, Browser) Concept
Get to Z (2002, Browser) Design
Splat! PC (1998, DOS) From an original game by
Virtual Reality Studio 2.0 (1992, DOS) Design Team
Virtual Reality Studio (1991, DOS) Design Team
Splat! (1991, SAM Coupé) Original game design
Virtual Reality Studio (1991, Amiga) Design team
Virtual Reality Studio (1991, ZX Spectrum) Design team
Virtual Reality Studio (1991, Commodore 64) Conceived by
Virtual Reality Studio (1991, Commodore 64) Design Team
Castle Master (1990, ZX Spectrum) Concept and Design by
Castle Master (1990, Amiga) Concept by
Castle Master (1990, DOS) Concept and Design by
Castle Master (1990, Atari ST) Concept by
Castle Master + Castle Master II: The Crypt (1990, Amiga) Concept and Design by
Total Eclipse (1989, Amiga) Concept by
Total Eclipse (1989, Atari ST) Designed by
Dark Side (1989, Amiga) Designed by
Total Eclipse: Special Edition (1989, ZX Spectrum) Concept
Total Eclipse: Special Edition (1989, ZX Spectrum) Game Design
Ballbreaker II (1988, Amstrad CPC) Level Design
Dark Side (1988, ZX Spectrum) Designed by
Space Station Oblivion (1988, Amiga) Concept by
Total Eclipse (1988, DOS) Designed by
Space Station Oblivion (1987, Amstrad CPC) Concept & Game Design
Space Station Oblivion (1987, ZX Spectrum) Concept
Space Station Oblivion (1987, ZX Spectrum) Game design
Confuzion (1985, Commodore 64) Level Design
Confuzion (1985, ZX Spectrum) Level Designs
Programming/Engineering
Total Eclipse (1989, Atari ST) Programmed by
Dark Side (1989, Amiga) Programmed by
Dark Side (1988, ZX Spectrum) Programmed by
Total Eclipse (1988, DOS) Programmed by
Splat! (1985, Amstrad CPC) By
Splat! (1984, Commodore 64) By
Mined-Out (1984, Camputers Lynx) By
Mined-Out (1984, Electron) By
Mined-Out (1983, ZX Spectrum) Author
Splat! (1983, ZX Spectrum) By
Mined-Out (1983, Dragon 32/64) By
Mined-Out (1983, BBC Micro) By