Tumbly Rocks (2021, iPhone)
|
Concept |
Tumbly Rocks (2021, iPhone)
|
Game Design |
Rollover (2011, iPhone)
|
Concept |
Rollover (2011, iPhone)
|
Game Design |
Rollover (2011, iPhone)
|
Level Design |
Get to Z (2002, Browser)
|
Concept |
Get to Z (2002, Browser)
|
Design |
Splat! PC (1998, DOS)
|
From an original game by |
Virtual Reality Studio 2.0 (1992, DOS)
|
Design Team |
Virtual Reality Studio (1991, DOS)
|
Design Team |
Splat! (1991, SAM Coupé)
|
Original game design |
Virtual Reality Studio (1991, Amiga)
|
Design team |
Virtual Reality Studio (1991, ZX Spectrum)
|
Design team |
Virtual Reality Studio (1991, Commodore 64)
|
Conceived by |
Virtual Reality Studio (1991, Commodore 64)
|
Design Team |
Castle Master (1990, ZX Spectrum)
|
Concept and Design by |
Castle Master (1990, Amiga)
|
Concept by |
Castle Master (1990, DOS)
|
Concept and Design by |
Castle Master (1990, Atari ST)
|
Concept by |
Castle Master + Castle Master II: The Crypt (1990, Amiga)
|
Concept and Design by |
Total Eclipse (1989, Amiga)
|
Concept by |
Total Eclipse (1989, Atari ST)
|
Designed by |
Dark Side (1989, Amiga)
|
Designed by |
Total Eclipse: Special Edition (1989, ZX Spectrum)
|
Concept |
Total Eclipse: Special Edition (1989, ZX Spectrum)
|
Game Design |
Ballbreaker II (1988, Amstrad CPC)
|
Level Design |
Dark Side (1988, ZX Spectrum)
|
Designed by |
Space Station Oblivion (1988, Amiga)
|
Concept by |
Total Eclipse (1988, DOS)
|
Designed by |
Space Station Oblivion (1987, Amstrad CPC)
|
Concept & Game Design |
Space Station Oblivion (1987, ZX Spectrum)
|
Concept |
Space Station Oblivion (1987, ZX Spectrum)
|
Game design |
Confuzion (1985, Commodore 64)
|
Level Design |
Confuzion (1985, ZX Spectrum)
|
Level Designs |