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Thomas A. Szakolczay

aka: Tom Szakolczay, Thomas Szakolczay
Moby ID: 152695

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Thomas A. Szakolczay started his career back in 1999 at Westwood Studios in Vegas as a concept artist, and it was good. After three years and having working on three titles, he left the company to explore new opportunities in Los Angeles and landed a job at Gray Matter. The company was taken over by Activision in 2002 and there he pumped out concepts and character models for three games in the Call of Duty series.

In 2008 he is a Concept Artist at Red Fly Studio.

Credited on 24 games

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Call of Duty: Modern Warfare III (2023, PlayStation 4) Art
Call of Duty: MWII - Modern Warfare II (2022, Xbox Series) Art
Call of Duty: Warzone (2020, Windows) Art
Call of Duty: Modern Warfare (2019, Windows) Art
Call of Duty: Infinite Warfare (2016, PlayStation 4) Infinity Ward
Gears of War: Ultimate Edition (2015, Xbox One) Concept Artwork
Call of Duty: Ghosts (2013, Windows) Designed and Developed by Infinity Ward, Neversoft and Raven Software
Teenage Mutant Ninja Turtles: Out of the Shadows (2012, Windows) Additional Concept Art
Food Network: Cook or Be Cooked! (2009, Wii) Lead Concept Artist
Ghostbusters: The Video Game (2009, Wii) Lead Concept Artist
Mushroom Men: The Spore Wars (2008, Wii) Additional Concept Art
Call of Duty: World at War (2008, Windows) Additional Artwork
Unreal Tournament III (2008, Xbox 360) Logo Design
Gears of War (2007, Windows) Concept Artwork
Call of Duty 3 (2006, PlayStation 3) Artists
Gears of War (2006, Xbox 360) Concept Artwork
Gears of War (Limited Collector's Edition) (2006, Xbox 360) Concept Artwork
Call of Duty 2: Big Red One (Collector's Edition) (2005, PlayStation 2) Art
Call of Duty 2: Big Red One (2005, GameCube) Art
Unreal Championship 2: The Liandri Conflict (2005, Xbox) Concept Artwork

[ full credits ]

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