David Johnston

Moby ID: 167892

Credits (19 credits on 9 games)

1st-person
Rail Simulator (2007, Windows) Other Contributions
Call of Duty: Finest Hour (2004, PlayStation 2) Engineering
Merry Christmas from Melbourne House (1984, Commodore 64) Animation by
3rd-person (Other)
Rail Simulator (2007, Windows) Other Contributions
Discworld II: Mortality Bytes! (1997, PlayStation) Programming Director
Discworld (1996, SEGA Saturn) Game Creation
Action
Call of Duty: Finest Hour (2004, PlayStation 2) Engineering
Fist: The Legend Continues (1986, Commodore 64) Background graphics done with the Character Editor of
Bazooka Bill (1985, Commodore 64) The background graphics were drawn by Beam Software using the Character Editor of
Adventure
Discworld II: Mortality Bytes! (1997, PlayStation) Programming Director
Discworld (1996, SEGA Saturn) Game Creation
Piper (1996, Windows 3.x) Thank You
Merry Christmas from Melbourne House (1984, Commodore 64) Animation by
Beat 'em up / brawler
Fist: The Legend Continues (1986, Commodore 64) Background graphics done with the Character Editor of
Behind view
Call of Duty: Finest Hour (2004, PlayStation 2) Engineering
Contemporary
Merry Christmas from Melbourne House (1984, Commodore 64) Animation by
Fantasy
Discworld II: Mortality Bytes! (1997, PlayStation) Programming Director
Discworld (1996, SEGA Saturn) Game Creation
Full Motion Video (FMV)
Piper (1996, Windows 3.x) Thank You
Graphic adventure
Discworld II: Mortality Bytes! (1997, PlayStation) Programming Director
Discworld (1996, SEGA Saturn) Game Creation
Historical events
Call of Duty: Finest Hour (2004, PlayStation 2) Engineering
Interactive fiction / text adventure
Merry Christmas from Melbourne House (1984, Commodore 64) Animation by
Licensed
Jeff Wayne's The War of the Worlds (1998, Windows) Project Management (uncredited)
Discworld II: Mortality Bytes! (1997, PlayStation) Programming Director
Discworld (1996, SEGA Saturn) Game Creation
Martial arts
Fist: The Legend Continues (1986, Commodore 64) Background graphics done with the Character Editor of
Mini-games
Piper (1996, Windows 3.x) Thank You
Platform
Bazooka Bill (1985, Commodore 64) The background graphics were drawn by Beam Software using the Character Editor of
Point and select
Discworld II: Mortality Bytes! (1997, PlayStation) Programming Director
Discworld (1996, SEGA Saturn) Game Creation
Piper (1996, Windows 3.x) Thank You
Puzzle elements
Discworld II: Mortality Bytes! (1997, PlayStation) Programming Director
Discworld (1996, SEGA Saturn) Game Creation
Real-time
Jeff Wayne's The War of the Worlds (1998, Windows) Project Management (uncredited)
Regional differences
Call of Duty: Finest Hour (2004, PlayStation 2) Engineering
Sci-fi / futuristic
Jeff Wayne's The War of the Worlds (1998, Windows) Project Management (uncredited)
Shooter
Call of Duty: Finest Hour (2004, PlayStation 2) Engineering
Side view
Fist: The Legend Continues (1986, Commodore 64) Background graphics done with the Character Editor of
Simulation
Rail Simulator (2007, Windows) Other Contributions
Steampunk
Jeff Wayne's The War of the Worlds (1998, Windows) Project Management (uncredited)
Strategy / tactics
Jeff Wayne's The War of the Worlds (1998, Windows) Project Management (uncredited)
Tank
Call of Duty: Finest Hour (2004, PlayStation 2) Engineering
Text parser
Merry Christmas from Melbourne House (1984, Commodore 64) Animation by
Top-down
Jeff Wayne's The War of the Worlds (1998, Windows) Project Management (uncredited)
Train
Rail Simulator (2007, Windows) Other Contributions
War
Call of Duty: Finest Hour (2004, PlayStation 2) Engineering
Western
Piper (1996, Windows 3.x) Thank You
World War II
Call of Duty: Finest Hour (2004, PlayStation 2) Engineering
Bazooka Bill (1985, Commodore 64) The background graphics were drawn by Beam Software using the Character Editor of