David Johnston
Moby ID: 167892
Credits (19 credits on 9 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Rail Simulator (2007, Windows) | Other Contributions |
Call of Duty: Finest Hour (2004, PlayStation 2) | Engineering |
Merry Christmas from Melbourne House (1984, Commodore 64) | Animation by |
3rd-person (Other) | |
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Rail Simulator (2007, Windows) | Other Contributions |
Discworld II: Mortality Bytes! (1997, PlayStation) | Programming Director |
Discworld (1996, SEGA Saturn) | Game Creation |
Action | |
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Call of Duty: Finest Hour (2004, PlayStation 2) | Engineering |
Fist: The Legend Continues (1986, Commodore 64) | Background graphics done with the Character Editor of |
Bazooka Bill (1985, Commodore 64) | The background graphics were drawn by Beam Software using the Character Editor of |
Adventure | |
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Discworld II: Mortality Bytes! (1997, PlayStation) | Programming Director |
Discworld (1996, SEGA Saturn) | Game Creation |
Piper (1996, Windows 3.x) | Thank You |
Merry Christmas from Melbourne House (1984, Commodore 64) | Animation by |
Beat 'em up / brawler | |
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Fist: The Legend Continues (1986, Commodore 64) | Background graphics done with the Character Editor of |
Behind view | |
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Call of Duty: Finest Hour (2004, PlayStation 2) | Engineering |
Contemporary | |
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Merry Christmas from Melbourne House (1984, Commodore 64) | Animation by |
Fantasy | |
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Discworld II: Mortality Bytes! (1997, PlayStation) | Programming Director |
Discworld (1996, SEGA Saturn) | Game Creation |
Full Motion Video (FMV) | |
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Piper (1996, Windows 3.x) | Thank You |
Graphic adventure | |
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Discworld II: Mortality Bytes! (1997, PlayStation) | Programming Director |
Discworld (1996, SEGA Saturn) | Game Creation |
Historical events | |
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Call of Duty: Finest Hour (2004, PlayStation 2) | Engineering |
Interactive fiction / text adventure | |
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Merry Christmas from Melbourne House (1984, Commodore 64) | Animation by |
Licensed | |
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Jeff Wayne's The War of the Worlds (1998, Windows) | Project Management (uncredited) |
Discworld II: Mortality Bytes! (1997, PlayStation) | Programming Director |
Discworld (1996, SEGA Saturn) | Game Creation |
Martial arts | |
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Fist: The Legend Continues (1986, Commodore 64) | Background graphics done with the Character Editor of |
Mini-games | |
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Piper (1996, Windows 3.x) | Thank You |
Platform | |
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Bazooka Bill (1985, Commodore 64) | The background graphics were drawn by Beam Software using the Character Editor of |
Point and select | |
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Discworld II: Mortality Bytes! (1997, PlayStation) | Programming Director |
Discworld (1996, SEGA Saturn) | Game Creation |
Piper (1996, Windows 3.x) | Thank You |
Puzzle elements | |
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Discworld II: Mortality Bytes! (1997, PlayStation) | Programming Director |
Discworld (1996, SEGA Saturn) | Game Creation |
Real-time | |
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Jeff Wayne's The War of the Worlds (1998, Windows) | Project Management (uncredited) |
Regional differences | |
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Call of Duty: Finest Hour (2004, PlayStation 2) | Engineering |
Sci-fi / futuristic | |
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Jeff Wayne's The War of the Worlds (1998, Windows) | Project Management (uncredited) |
Shooter | |
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Call of Duty: Finest Hour (2004, PlayStation 2) | Engineering |
Side view | |
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Fist: The Legend Continues (1986, Commodore 64) | Background graphics done with the Character Editor of |
Simulation | |
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Rail Simulator (2007, Windows) | Other Contributions |
Steampunk | |
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Jeff Wayne's The War of the Worlds (1998, Windows) | Project Management (uncredited) |
Strategy / tactics | |
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Jeff Wayne's The War of the Worlds (1998, Windows) | Project Management (uncredited) |
Tank | |
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Call of Duty: Finest Hour (2004, PlayStation 2) | Engineering |
Text parser | |
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Merry Christmas from Melbourne House (1984, Commodore 64) | Animation by |
Top-down | |
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Jeff Wayne's The War of the Worlds (1998, Windows) | Project Management (uncredited) |
Train | |
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Rail Simulator (2007, Windows) | Other Contributions |
War | |
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Call of Duty: Finest Hour (2004, PlayStation 2) | Engineering |
Western | |
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Piper (1996, Windows 3.x) | Thank You |
World War II | |
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Call of Duty: Finest Hour (2004, PlayStation 2) | Engineering |
Bazooka Bill (1985, Commodore 64) | The background graphics were drawn by Beam Software using the Character Editor of |