David Johnston

Moby ID: 167892

Credits (19 credits on 9 games)

Production
Jeff Wayne's The War of the Worlds (1998, Windows) Project Management (uncredited)
Design
Discworld (1996, SEGA Saturn) Game Creation
Discworld (1995, PlayStation) Game Creation
Discworld (1995, DOS) Game Creation
Programming/Engineering
Call of Duty: Finest Hour (2004, PlayStation 2) Engineering
Jeff Wayne's The War of the Worlds (1998, Windows) Lead Programmer (uncredited)
Discworld II: Mortality Bytes! (1997, PlayStation) Programming Director
Discworld II: Mortality Bytes! (1997, PlayStation) Game Programmers
Discworld II: Mortality Bytes! (1997, SEGA Saturn) Programming Director
Discworld II: Mortality Bytes! (1997, SEGA Saturn) Game Programmers
Discworld II: Mortality Bytes! (1996, Windows) Game Programmers
Discworld II: Mortality Bytes! (1996, Windows) Lead Programming
Discworld II: Mortality Bytes! (1996, DOS) Programming Director
Discworld II: Mortality Bytes! (1996, DOS) Game Programmers
Fist: The Legend Continues (1986, Commodore 64) Background graphics done with the Character Editor of
Art/Graphics
Merry Christmas from Melbourne House (1984, Commodore 64) Animation by
Thanks
Piper (1996, Windows 3.x) Thank You
Bazooka Bill (1985, Commodore 64) The background graphics were drawn by Beam Software using the Character Editor of
Other
Rail Simulator (2007, Windows) Other Contributions