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Wilfried Mallet

Moby ID: 184618

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Wilfried Mallet began by working for Ubisoft on projects like Tonic Trouble, Monaco Grand Prix, Strike-R (PC and PS2) and F1 Racing Championship (PC). He then joined Monte Cristo Multimedia and led coding teams on projects like Dino Island, Star Academy, the Fire Department games and finally on Silverfall and Earth Awakening on PC, and a preproduction demo of Silverfall for a Xbox 360. He then worked shortly for Darkworks on a study of the Unreal Engine.

In 2009 he is a Technical Director at SPIDERS.

Credited on 18 games

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Steelrising (2022, Windows) Technical Direction
GreedFall (2019, Windows) Technical Direction
The Technomancer (2016, Xbox One) Technical Direction
Bound by Flame (2014, Windows) Technical Direction
Mars: War Logs (2013, Windows) Technical Direction
Of Orcs and Men (2012, PlayStation 3) Technical Direction
The Testament of Sherlock Holmes (2012, PlayStation 3) Spiders
Faery: Legends of Avalon (2011, Windows) Technical Director
Gray Matter (2010, Windows) Engine and Tools
Silverfall: Earth Awakening (2008, Windows) Lead Programmer
Silverfall (2006, Windows) Lead Programmer
Fire Department: Episode 3 (2006, Windows) Lead Engine Programmer
Firefighter Command: Raging Inferno (2004, Windows) Lead Programmer
Fame Academy (2003, Windows) Lead Programming
RS3: Racing Simulation Three (2002, Windows) Programming Team
Dino Island (2002, Windows) Level Developer
F1 Racing Championship (2001, Windows) Programmers
Monaco Grand Prix Racing Simulation 2 (1998, Windows) Code

[ full credits ]

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