Colin Barré-Brisebois
aka:
Colin Barre-Brisebois
Moby ID: 186178
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Colin is a Lead Rendering Programmer at WB Games Montréal, where he drives the development of cutting-edge graphics technology (technical direction, R&D and optimization), manages a team of excellent graphics programmers and promotes studio level and company-wide knowledge sharing.
For the past 10 years he has been mainly focusing on real-time rendering and systems performance, pushing the graphical boundaries by providing optimized art-driven solutions for video game franchises such as Batman: Arkham, Battlefield, Army of Two, Skate, Medal of Honor and Need for Speed.
He has also presented at various conferences (GDC, SIGGRAPH, GTC, I3D) and spoke about game development and real-time graphics at local universities. Moreover, Colin has written publications under the "GPU Pro" book series, the Association for Computing Machinery (IEEE / ACM), as well as his personal blog.
Credited on 13 games
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Madden NFL 24 (2023, Windows) | Head of Technology |
NFS: Unbound (2022, Xbox Series) | Head of Technology |
Battlefield 2042 (2021, Windows) | Head of Technology |
Anamorphine (2018, Windows) | Special Thanks |
Batman: Arkham Origins (2013, Windows) | Lead Rendering Programmer |
Battlefield 3: Back to Karkand (2011, Windows) | Rendering Engineers |
Need for Speed: The Run (2011, Xbox 360) | Frostbite 2 Engine Team |
Battlefield 3 (2011, Xbox 360) | Rendering Engineers |
Army of Two: The 40th Day (2010, PlayStation 3) | Additional Engineering |
Need for Speed: Nitro (2009, Wii) | Special Thanks to |
Skate It (2008, Wii) | Programmers |
Army of Two (2008, Xbox 360) | Special Thanks |
Medal of Honor: European Assault (2005, PlayStation 2) | Front End Engineers |
[ full credits ]
Frequent Collaborators
People- 6 games with Peter Nguyen
- 6 games with Steven Schnur
- 6 games with Cliff Kondratiuk
- 6 games with Anders Clerwall
- 6 games with Bradley Reimer
- 6 games with Johan Gidlund-Montén
- 6 games with Per Einarsson
- 6 games with Mattias Widmark
- 6 games with Per Lönroth
- 6 games with Jean-Paul Kogelman
Companies
- 11 games with Electronic Arts, Inc.
- 5 games with EA Digital Illusions CE AB
- 4 games with Electronic Arts Montreal
- 4 games with Epic Games, Inc.
- 4 games with Valve Corporation
- 3 games with Ripple Effect Studios
- 3 games with EA Jawbreaker
- 3 games with EA Orlando
- 3 games with Criterion Software Ltd.
- 3 games with Original Force, Ltd.
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