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Colin Barré-Brisebois

aka: Colin Barre-Brisebois
Moby ID: 186178

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Colin is a Lead Rendering Programmer at WB Games Montréal, where he drives the development of cutting-edge graphics technology (technical direction, R&D and optimization), manages a team of excellent graphics programmers and promotes studio level and company-wide knowledge sharing.

For the past 10 years he has been mainly focusing on real-time rendering and systems performance, pushing the graphical boundaries by providing optimized art-driven solutions for video game franchises such as Batman: Arkham, Battlefield, Army of Two, Skate, Medal of Honor and Need for Speed.

He has also presented at various conferences (GDC, SIGGRAPH, GTC, I3D) and spoke about game development and real-time graphics at local universities. Moreover, Colin has written publications under the "GPU Pro" book series, the Association for Computing Machinery (IEEE / ACM), as well as his personal blog.

Credited on 13 games

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Madden NFL 24 (2023, Windows) Head of Technology
NFS: Unbound (2022, Xbox Series) Head of Technology
Battlefield 2042 (2021, Windows) Head of Technology
Anamorphine (2018, Windows) Special Thanks
Batman: Arkham Origins (2013, Windows) Lead Rendering Programmer
Battlefield 3: Back to Karkand (2011, Windows) Rendering Engineers
Need for Speed: The Run (2011, Xbox 360) Frostbite 2 Engine Team
Battlefield 3 (2011, Xbox 360) Rendering Engineers
Army of Two: The 40th Day (2010, PlayStation 3) Additional Engineering
Need for Speed: Nitro (2009, Wii) Special Thanks to
Skate It (2008, Wii) Programmers
Army of Two (2008, Xbox 360) Special Thanks
Medal of Honor: European Assault (2005, PlayStation 2) Front End Engineers

[ full credits ]

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