Jens Andersson

Moby ID: 203106

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Jens Andersson is a game-designer and programmer with a career in game-development. Educated by the underground demo-scene as a member of groups like Yodel and TBL, Jens became one of the founding members of Swedish developer Starbreeze in 1998. There he held multiple key roles within programming, design and management as well a seat at Starbreeze’s steering board. After spending 4 years in San Francisco, where he spent some time working as Lead Designer at LucasArts, Jens funded the independent game studio Collecting Smiles. As of 2013, Jens runs Collecting Smiles from Stockholm, Sweden.

Key accomplishments:

2007-, Colors!, Designed and developed the painting app for multiple platforms. Colors! 3D received the 3DS Game of the Year by Metacritic 2012.

2004-2007, The Darkness, Lead Designer and Tools Programmer on the first-person Action/Adventure for Xbox 360 and PlayStation 3.

2002-2004, The Chronicles of Riddick: Escape from Butcher Bay, Lead Game Programmer and Lead Designer on the first-person Action/Adventure for Xbox and PC.

Credited on 16 games

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Colors Live (2021, Nintendo Switch) Created by
Wolfenstein: Youngblood (2019, Windows) Game Design Consultant
Yoku's Island Express (2018, Windows) A game by
Helldivers (Limited Edition Bundle) (2015, PlayStation 4) Special Thanks
Wolfenstein: The New Order (2014, PlayStation 3) Additional Game Design
Escape Goat (2012, Windows) PC Version Play Testing Team
Colors! 3D (2012, Nintendo 3DS) Created by
Syndicate (2012, Xbox 360) Thanks
Magicka (2011, Windows) Special Thanks to
Star Wars: The Force Unleashed II (2010, PlayStation 3) Challenge Designers
Monkey Island 2: LeChuck's Revenge - Special Edition (2010, Windows) Special Thanks
Lucidity (2009, Windows) Lead Designer
The Secret of Monkey Island: Special Edition (2009, Windows) Special Thanks
The Darkness (2007, Xbox 360) Lead Designer
The Chronicles of Riddick: Escape from Butcher Bay (2004, Windows) Lead Game Designers
Enclave (2002, Xbox) Game Design

[ full credits ]

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