Wes Potter

aka: Wesley Potter
Moby ID: 25433

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Wes Potter is a principal software development engineer at Microsoft in Canada since 2010. Previously he was a technical director / senior software engineer at Electronic Arts in Canada between 2006 and 2010.

He started in the games industry as a software engineer at Manley & Associates in 1995. When the company was acquired by Electronic Arts in 1996 and renamed EA Seattle, he continued working there until it was closed in 2002, and then moved to EA Canada in December 2002. During his tenure at EA he has been mainly involved with the Need for Speed series.

Wes Potter graduated in 1995 with a Masters in Fine Arts from Central Washington University and initially applied at Manley & Associates for the position of a CG Artist, but based on his knowledge of programming languages and his masters thesis, he was promptly hired as a full-time engineer.

Credited on 17 games

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Guns Up! (2015, PlayStation 4) Senior Programming
Ryse: Son of Rome - Legendary Edition (2014, Windows) Principal Software Developer
Plants vs. Zombies: Garden Warfare (2014, Windows) Software Engineers
Ryse: Son of Rome (2013, Xbox One) Principal Software Developer
Need for Speed: Nitro (2009, Wii) Special Thanks to
Need for Speed: Undercover (2008, Windows) Technical Directors
Need for Speed: Carbon (2006, Windows) Core
Need for Speed: Carbon (Collector's Edition) (2006, Xbox 360) Core
Need for Speed: Most Wanted (Black Edition) (2005, PlayStation 2) Programming
Need for Speed: Most Wanted (2005, Windows) Programming
007: Everything or Nothing (2004, GameCube) Engineers
Need for Speed: Hot Pursuit 2 (2002, Windows) Software Engineers
Need for Speed: High Stakes (1999, Windows) Programmers
Need for Speed III: Hot Pursuit (1998, Windows) Programmers
FIFA: Road to World Cup 98 (1997, PlayStation) Special Thanks
Need for Speed II (1997, PlayStation) Programmers
Need for Speed II: SE (1997, Windows) Programmers

[ full credits ]

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