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Sasha Runnels

aka: Shasha Runnels
Moby ID: 27530

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Sasha has been a 2d/3d artist in the game industry since 1996. She started her career at a small company called Manley and Associates working on "The Need For Speed" for the Sega Saturn. She continued to work on the Need For Speed line at EA Seattle. Namely "Need For Speed II SE" for the PC and "Need For Speed III" for the Sony Playstation. In 1998 she made the Move over to Monolith Productions and became a 2d/3d world artist for "No One Lives Forever" for the PC. Her most noticable contributions were the infusion of 60's style and humor to the enviroments, cinematic sets, and the game's interface. She continues to work for Monolith present day as Senior 2d/3d World artist on the NOLF team's future endeavors.

Credited on 12 games

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Condemned 2: Bloodshot (2008, Xbox 360) Senior Artist, World
Condemned: Criminal Origins (2005, Xbox 360) Senior World Artists
The Matrix Online (2005, Windows) Additional Development, Senior Artist
Contract J.A.C.K. (2003, Windows) Senior 2D/3D Artists
Tron 2.0 (2003, Windows) Senior World Artist for Disc Arenas and Cinematic Sets
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002, Windows) Senior 2D/3D Artist
The Operative: No One Lives Forever (2002, PlayStation 2) 2D Artist
The Operative: No One Lives Forever - Game of the Year Edition (2001, Windows) 2D Artist
The Operative: No One Lives Forever (2000, Windows) 2D Artist
Need for Speed III: Hot Pursuit (1998, Windows) Special Thanks
Need for Speed II: SE (1997, Windows) Track Artists
The Need for Speed (1996, SEGA Saturn) Artists

[ full credits ]

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