Jim Millar
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Jim has worked as a 3D modeler, animator, and texture artist and production manager. Jim started his game development career in 1993 at Microsoft working on sports titles. He also helped develop titles that include Total Annihilation Kingdoms, Backyard Basketball and Need for Speed Hot Pursuit II at Cavedog, Humongous and Electronic Arts. Most recently he was on Microsoft's Mythica team. His earlier art career includes work creating military simulators for DARPA.
Credited on 9 games
Displaying most recent · View all
Gigantic (2017 on Windows) | Special Thanks |
Shadowrun (2007 on Windows) | Technical Designers |
NHL Rivals 2004 (2003 on Xbox) | Art |
Moonbase Commander (2002 on Windows) | 3-D Units Artists |
Need for Speed: Hot Pursuit 2 (2002 on Windows) | Level Art |
Backyard Soccer MLS Edition (2001 on Windows) | 3D Backgrounds |
Backyard Basketball (2001 on Windows) | 3D Character Animation |
Total Annihilation: Kingdoms - The Iron Plague (2000 on Windows) | Unit Art |
Total Annihilation: Kingdoms (1999 on Windows) | Unit Art |
[ full credits ]
Frequent Collaborators
- 5 games with Eric Snyder
- 4 games with Kyle Casperson
- 4 games with Dan Cole
- 4 games with Patrick Hoynes
- 4 games with Colin Tennery
- 4 games with Jens Hauch
- 3 games with Nicole Waller
- 3 games with Matt Skau
- 3 games with Brandon Smith
- 3 games with Steven Kuo
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