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Jim Millar

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Jim has worked as a 3D modeler, animator, and texture artist and production manager. Jim started his game development career in 1993 at Microsoft working on sports titles. He also helped develop titles that include Total Annihilation Kingdoms, Backyard Basketball and Need for Speed Hot Pursuit II at Cavedog, Humongous and Electronic Arts. Most recently he was on Microsoft's Mythica team. His earlier art career includes work creating military simulators for DARPA.

Credited on 9 games

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Gigantic (2017 on Windows) Special Thanks
Shadowrun (2007 on Windows) Technical Designers
NHL Rivals 2004 (2003 on Xbox) Art
Moonbase Commander (2002 on Windows) 3-D Units Artists
Need for Speed: Hot Pursuit 2 (2002 on Windows) Level Art
Backyard Soccer MLS Edition (2001 on Windows) 3D Backgrounds
Backyard Basketball (2001 on Windows) 3D Character Animation
Total Annihilation: Kingdoms - The Iron Plague (2000 on Windows) Unit Art
Total Annihilation: Kingdoms (1999 on Windows) Unit Art

[ full credits ]

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