Jeremiah D. Castro

aka: Jeremiah Castro
Moby ID: 323732

Biography edit · view history

Jeremiah Castro went to ITT Technical Institute in Spokane Valley, WA for Multimedia and then for Digital Entertainment and Game Design. After graduation he was hired at Cyan Worlds for Quality Assurance, where he was on teams testing games from Gamecock Media Group, including Insecticide: Part 1, Hail To The Chimp and Legendary.

He moved over to Smerc Design's West Coast office where he tested a lot of smaller scale projects ranging from webpage games to mobile apps. While at Smerc he began to limited development work, mainly level balancing.

He returned to Cyan Worlds, where he tested Gods and Heroes. He then started doing developer work with the iPad port and later the updated PC version of realMyst. He also was a CG Artist on the 2016 game Obduction.

Credited on 10 games

Displaying most recent · View all

Firmament (2023, Windows) Proof of Concept Art
Myst (2021, Windows) Artists
ZED (2019, Windows) Artist
Real Myst (2017, Android) Texture
Obduction (2016, Windows) CG Artists
realMyst: Masterpiece Edition (2014, Windows) Texture, Modeling & Lighting
Mushroom Men: The Spore Wars (2008, Wii) Testers
Legendary (2008, Windows) Testers
Insecticide: Part 1 (2008, Windows) Testers
Insecticide (2008, Nintendo DS) Testers

[ full credits ]

Related Sites add

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: