Hideomi Hashima

Moby ID: 334657

Credits (26 credits on 24 games)

Design
Pokkén Tournament (2016, Wii U) PROJECT "LUMEN"
Ridge Racer 7 (2006, PlayStation 3) 2D Meter Designers
Programming/Engineering
Wangan Midnight: Maximum Tune 5DX (2015, Arcade) Project "Lumen"
Wangan Midnight: Maximum Tune 5 (2014, Arcade) Project "Lumen"
Art/Graphics
Taiko no Tatsujin: The Drum Master! (2022, Windows Apps) Visual Design
Tales of Arise (2021, Windows) UI Artists
Super Smash Bros. Ultimate (2018, Nintendo Switch) UI Design
Tales of the Rays (2017, iPad) Designers
Mario Sports: Superstars (2017, Nintendo 3DS) UI Design
Super Smash Bros. for Wii U (2014, Wii U) UI Design
Super Smash Bros. for Nintendo 3DS (2014, Nintendo 3DS) UI Design
SoulCalibur V (2012, PlayStation 3) User Interface Artists
SoulCalibur V (2012, Xbox 360) User Interface Artists
Go Vacation (2011, Wii) UI Design
We Ski (2008, Wii) UI Designers
MotoGP (2006, PSP) Lead Artists
MotoGP 4 (2005, PlayStation 2) Lead Artists
MotoGP 2 (2001, PlayStation 2) Rider Unit
MotoGP 2 (2001, PlayStation 2) Replay Camera Unit
MotoGP (2000, PlayStation 2) Rider Unit
Klonoa: Door to Phantomile (1997, PlayStation) Graphics
Ace Combat 2 (1997, PlayStation) Game Visual Staff
Technology
Tales of Zestiria (2015, PlayStation 4) Project "lumen'
Ace Combat: Infinity (2014, PlayStation 3) Project "lumen"
Thanks
Wangan Midnight: Maximum Tune 4 (2011, Arcade) Special Thanks [2]
The Sky Crawlers: Innocent Aces (2010, Wii) Special Thanks