Mark Eyles

Moby ID: 33968

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As Creative Director at Quicksilva in 1981 Mark Eyles was one of a handful of pioneers establishing the games industry in the UK. From 1981 to 2003 Mark had a far reaching career in the games industry working as a designer, producer and manager for companies like Sega, Electronic Arts, Hasbro, Microprose, Activision, SCI, Nintendo, Climax etc. He has worked as both a freelancer and company director. His final full time games industry role was as Head of Design at Rebellion in Oxford. He has also written for comics (2000AD & Sonic the Comic) and run a holography studio. Originally he trained as a maths and English teacher and taught 11 – 16 year olds maths 1979-1981.

Following his games industry career Mark joined the University of Portsmouth where, in 2003, he set up and subsequently ran three games courses in the School of Creative Technologies. In 2006 he formed the Advanced Games Research Group; in 2012 he completed a PhD investigating ambient gameplay.

Mark is currently Animation, Games and Enterprise Section Lead at the university. He also has a role as an Educational Advisor to TIGA (The Independent Game Developers Association), where he has led the development of the TIGA Accreditation scheme for games courses, which he now runs. He started the Women in Games conferences (ran from 2004 to 2011). He is part of indie game developer Ambient Quest Studios which has been running since 2008.

Credited on 27 games

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Gunfighter II: Revenge of Jesse James (2003, PlayStation 2) Script
Tom Clancy's Rainbow Six: Lone Wolf (2002, PlayStation) Manual
Largo Winch .// Commando SAR (2002, PlayStation) Special Thanks to
Pinball Advance (2002, Game Boy Advance) Game Boy Advance Manual
Midnight Club: Street Racing (2001, Game Boy Advance) Game Boy Advance Manual
Gunfighter: The Legend of Jesse James (2001, PlayStation) With Special Thanks To
Snood (2001, Game Boy Advance) Game Boy Advance Manual
Astérix: Search for Dogmatix (2000, Game Boy Color) Game Design
Aliens Versus Predator: Gold Edition (2000, Windows) Senior Producer
Gunlok (2000, Windows) Cut - Scenes
The Mummy (2000, Windows) Original Game Concept
Mission: Impossible (1999, Game Boy Color) Management & Support Team
Tom Clancy's Rainbow Six (1999, PlayStation) Design Manager
Chicago Syndicate (1995, Game Gear) Designers
Cyberwar (1994, DOS) Documentation
The Lawnmower Man (1993, DOS) Writing / Dialogue / Story
Aliens: The Computer Game (1987, Commodore 16, Plus/4) Game Design by
Back to the Future (1986, Commodore 64) Game Design by
Flight Deck (1986, MSX) Game Design
Hijack (1986, ZX Spectrum) Game design

[ full credits ]

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