Mark Eyles
Moby ID: 33968
Biography edit · view history
As Creative Director at Quicksilva in 1981 Mark Eyles was one of a handful of pioneers establishing the games industry in the UK. From 1981 to 2003 Mark had a far reaching career in the games industry working as a designer, producer and manager for companies like Sega, Electronic Arts, Hasbro, Microprose, Activision, SCI, Nintendo, Climax etc. He has worked as both a freelancer and company director. His final full time games industry role was as Head of Design at Rebellion in Oxford. He has also written for comics (2000AD & Sonic the Comic) and run a holography studio. Originally he trained as a maths and English teacher and taught 11 – 16 year olds maths 1979-1981.
Following his games industry career Mark joined the University of Portsmouth where, in 2003, he set up and subsequently ran three games courses in the School of Creative Technologies. In 2006 he formed the Advanced Games Research Group; in 2012 he completed a PhD investigating ambient gameplay.
Mark is currently Animation, Games and Enterprise Section Lead at the university. He also has a role as an Educational Advisor to TIGA (The Independent Game Developers Association), where he has led the development of the TIGA Accreditation scheme for games courses, which he now runs. He started the Women in Games conferences (ran from 2004 to 2011). He is part of indie game developer Ambient Quest Studios which has been running since 2008.
Credited on 28 games
Displaying most recent · View all
Gunfighter II: Revenge of Jesse James (2003, PlayStation 2) | Script |
Medal of Honor: Underground (2002, Game Boy Advance) | Manual |
Tom Clancy's Rainbow Six: Lone Wolf (2002, PlayStation) | Manual |
Largo Winch .// Commando SAR (2002, PlayStation) | Special Thanks to |
Pinball Advance (2002, Game Boy Advance) | Game Boy Advance Manual |
Midnight Club: Street Racing (2001, Game Boy Advance) | Game Boy Advance Manual |
Snood (2001, Game Boy Advance) | Game Boy Advance Manual |
Gunfighter: The Legend of Jesse James (2001, PlayStation) | With Special Thanks To |
Astérix: Search for Dogmatix (2000, Game Boy Color) | Game Design |
Aliens Versus Predator: Gold Edition (2000, Windows) | Senior Producer |
Gunlok (2000, Windows) | Cut - Scenes |
The Mummy (2000, Windows) | Original Game Concept |
Mission: Impossible (1999, Game Boy Color) | Management & Support Team |
Tom Clancy's Rainbow Six (1999, PlayStation) | Design Manager |
Chicago Syndicate (1995, Game Gear) | Designers |
Cyberwar (1994, DOS) | Documentation |
The Lawnmower Man (1993, DOS) | Writing / Dialogue / Story |
Aliens: The Computer Game (1987, Commodore 16, Plus/4) | Game Design by |
Back to the Future (1986, Commodore 64) | Game Design by |
Hijack (1986, ZX Spectrum) | Game design |
[ full credits ]
Frequent Collaborators
People- 14 games with Jason Kingsley
- 14 games with Chris Kingsley
- 8 games with Richard Rice
- 8 games with Kevin Floyer-Lea
- 7 games with Andrew Wildman
- 7 games with Mike Healey
- 6 games with Ed Cookson
- 5 games with Nadia Cocklin
- 5 games with Jessica Sharp
- 5 games with Graeme Williams
[ 622 more people ]
Companies
- 14 games with Rebellion Developments Ltd.
- 6 games with Ubisoft Entertainment SA
- 5 games with Quicksilva Ltd.
- 4 games with Electric Dreams Software
- 3 games with Zoo Publishing, Inc.
- 3 games with ZOO Digital Production Ltd.
- 2 games with Epic Games Tools LLC
- 2 games with SCi Games Ltd.
- 2 games with Aackosoft International B.V.
- 2 games with Atari Europe S.A.S.U.
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: