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David Philipp

Moby ID: 403372

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Born in Linz, Austria, on April 25th, 1988, David Philipp BA, is currently working on a wide range of different audio projects. He focuses on Sound Design for both interactive and linear media but is also capable of producing various styles of music, without limiting himself to just one specific style or category.

David Philipp seeks to combine lots of different styles to bring together their energy and subsequently deliver it to the audience.

Credited on 27 games

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Dragon's Dogma II (2024, PlayStation 5) Designers: Creatures, PL Assets, UI, Cutscenes
Helldivers II (2024, PlayStation 5) Supervising Sound Designer
Suicide Squad: Kill the Justice League (2024, PlayStation 5) Senior Supervising Sound Designers
Avatar: Frontiers of Pandora (2023, PlayStation 5) Senior Supervising Sound Designers
Dead Space (2023, Windows) Creatures Sound Design
God of War: Ragnarök (2022, PlayStation 4) Sound Recordists
CrossFireX: Operation Spectre (2022, Xbox Series) Senior Sound Designers (Noiseworks)
Control: Ultimate Edition (2021, PlayStation 5) Senior Sound Designers (Noiseworks)
The Dark Pictures Anthology: Little Hope (2020, Windows) Sound Designer
Grounded (2020, Xbox One) Sound Designers
Anno 1404: History Edition (2020, Windows) Audio Direction & Original Sound Design
Control (2019, Windows) Senior Sound Designers (Noiseworks)
Injustice 2 (2017, Windows) Cinematic Sound Designers
Zoo Tycoon: Ultimate Animal Collection (2017, Windows Apps) Sound Designers
Total War: Warhammer (2016, Linux) Senior Sound Designer
Total War Battles: Kingdom (2016, iPhone) Sound Design
Total War: Attila (2015, Windows) Sound Design
Risen 3: Titan Lords (2014, Windows) SFX
Total War: Rome II (2013, Windows) Sound Designer
Risen 2: Dark Waters (2012, Windows) SFX

[ full credits ]

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