Paul Green
Moby ID: 426826
Credits (29 credits on 15 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Far Cry 5 (2018, PlayStation 4) | Level Designers |
Tom Clancy's Rainbow Six: Siege (2015, Windows) | Thanks |
BioShock Infinite (2013, Xbox 360) | Senior Level Designers |
Tom Clancy's Splinter Cell: Conviction (2010, Xbox 360) | Scripted Event Integrators |
Action | |
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Assassin's Creed IV: Black Flag (2021, Stadia) | Mission Designers |
Far Cry 5 (2018, PlayStation 4) | Level Designers |
Tom Clancy's Rainbow Six: Siege (2015, Windows) | Thanks |
Assassin's Creed: Syndicate (2015, Windows) | Mission Designers |
BioShock Infinite (2013, Xbox 360) | Senior Level Designers |
Grand Theft Auto: San Andreas (2012, PlayStation 3) | Test |
Assassin's Creed: Brotherhood (2011, Windows) | Level Designers |
Assassin's Creed: Brotherhood (2010, Xbox 360) | Level Designers |
Tom Clancy's Splinter Cell: Conviction (2010, Xbox 360) | Scripted Event Integrators |
Grand Theft Auto IV (2008, Windows) | Level Design |
Manhunt (2004, Xbox) | Testers |
Action RPG | |
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Assassin's Creed: Origins (2017, PlayStation 4) | Quest Designers |
Add-on | |
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BioShock Infinite: Burial at Sea - Episode Two (2014, Xbox 360) | Special Thanks |
Grand Theft Auto IV: The Lost and Damned (2010, Windows) | Level Designers |
Automobile | |
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Grand Theft Auto: San Andreas (2012, PlayStation 3) | Test |
Grand Theft Auto IV (2008, Windows) | Level Design |
Behind view | |
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Assassin's Creed IV: Black Flag (2021, Stadia) | Mission Designers |
Assassin's Creed: Origins (2017, PlayStation 4) | Quest Designers |
Assassin's Creed: Syndicate (2015, Windows) | Mission Designers |
Grand Theft Auto: San Andreas (2012, PlayStation 3) | Test |
Assassin's Creed: Brotherhood (2011, Windows) | Level Designers |
Assassin's Creed: Brotherhood (2010, Xbox 360) | Level Designers |
Tom Clancy's Splinter Cell: Conviction (2010, Xbox 360) | Scripted Event Integrators |
Grand Theft Auto IV (2008, Windows) | Level Design |
Manhunt (2004, Xbox) | Testers |
Compilation | |
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Assassin's Creed: Brotherhood (2011, Windows) | Level Designers |
Contemporary | |
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Grand Theft Auto: San Andreas (2012, PlayStation 3) | Test |
Grand Theft Auto IV (2008, Windows) | Level Design |
Crime | |
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Grand Theft Auto: San Andreas (2012, PlayStation 3) | Test |
Grand Theft Auto IV (2008, Windows) | Level Design |
Direct control | |
---|---|
Assassin's Creed: Origins (2017, PlayStation 4) | Quest Designers |
Tom Clancy's Rainbow Six: Siege (2015, Windows) | Thanks |
BioShock Infinite (2013, Xbox 360) | Senior Level Designers |
Grand Theft Auto: San Andreas (2012, PlayStation 3) | Test |
Tom Clancy's Splinter Cell: Conviction (2010, Xbox 360) | Scripted Event Integrators |
Grand Theft Auto IV (2008, Windows) | Level Design |
Manhunt (2004, Xbox) | Testers |
Egypt (Ancient) | |
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Assassin's Creed: Origins (2017, PlayStation 4) | Quest Designers |
Europe | |
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Assassin's Creed: Syndicate (2015, Windows) | Mission Designers |
Tom Clancy's Splinter Cell: Conviction (2010, Xbox 360) | Scripted Event Integrators |
Game mode | |
---|---|
BioShock Infinite: Burial at Sea - Episode Two (2014, Xbox 360) | Special Thanks |
Grand Theft Auto IV: The Lost and Damned (2010, Windows) | Level Designers |
Horror | |
---|---|
Manhunt (2004, Xbox) | Testers |
Item | |
---|---|
BioShock Infinite: Burial at Sea - Episode Two (2014, Xbox 360) | Special Thanks |
Grand Theft Auto IV: The Lost and Damned (2010, Windows) | Level Designers |
Licensed | |
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Tom Clancy's Splinter Cell: Conviction (2010, Xbox 360) | Scripted Event Integrators |
Middle East | |
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Tom Clancy's Splinter Cell: Conviction (2010, Xbox 360) | Scripted Event Integrators |
NPC / enemy | |
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BioShock Infinite: Burial at Sea - Episode Two (2014, Xbox 360) | Special Thanks |
Naval / watercraft | |
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Assassin's Creed IV: Black Flag (2021, Stadia) | Mission Designers |
North America | |
---|---|
Far Cry 5 (2018, PlayStation 4) | Level Designers |
Tom Clancy's Splinter Cell: Conviction (2010, Xbox 360) | Scripted Event Integrators |
Grand Theft Auto IV (2008, Windows) | Level Design |
Other | |
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Grand Theft Auto IV: The Lost and Damned (2010, Windows) | Level Designers |
Physical extras | |
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Grand Theft Auto: San Andreas (Special Edition) (2005, PlayStation 2) | Test |
Player unit | |
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BioShock Infinite: Burial at Sea - Episode Two (2014, Xbox 360) | Special Thanks |
Grand Theft Auto IV: The Lost and Damned (2010, Windows) | Level Designers |
Post-apocalyptic | |
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Manhunt (2004, Xbox) | Testers |
Puzzle elements | |
---|---|
Assassin's Creed: Brotherhood (2011, Windows) | Level Designers |
Assassin's Creed: Brotherhood (2010, Xbox 360) | Level Designers |
Quick Time Events (QTEs) | |
---|---|
Assassin's Creed IV: Black Flag (2021, Stadia) | Mission Designers |
RPG elements | |
---|---|
BioShock Infinite (2013, Xbox 360) | Senior Level Designers |
Racing / Driving | |
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Grand Theft Auto: San Andreas (2012, PlayStation 3) | Test |
Grand Theft Auto IV (2008, Windows) | Level Design |
Regional differences | |
---|---|
Grand Theft Auto IV (2008, Windows) | Level Design |
Role-playing (RPG) | |
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Assassin's Creed: Origins (2017, PlayStation 4) | Quest Designers |
Sandbox / open world | |
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Assassin's Creed: Origins (2017, PlayStation 4) | Quest Designers |
Grand Theft Auto: San Andreas (2012, PlayStation 3) | Test |
Grand Theft Auto IV (2008, Windows) | Level Design |
Shooter | |
---|---|
Far Cry 5 (2018, PlayStation 4) | Level Designers |
Tom Clancy's Rainbow Six: Siege (2015, Windows) | Thanks |
BioShock Infinite (2013, Xbox 360) | Senior Level Designers |
Grand Theft Auto: San Andreas (2012, PlayStation 3) | Test |
Tom Clancy's Splinter Cell: Conviction (2010, Xbox 360) | Scripted Event Integrators |
Grand Theft Auto IV (2008, Windows) | Level Design |
Special edition | |
---|---|
Grand Theft Auto: San Andreas (Special Edition) (2005, PlayStation 2) | Test |
Spy / espionage | |
---|---|
Tom Clancy's Splinter Cell: Conviction (2010, Xbox 360) | Scripted Event Integrators |
Stealth | |
---|---|
Assassin's Creed IV: Black Flag (2021, Stadia) | Mission Designers |
Far Cry 5 (2018, PlayStation 4) | Level Designers |
Assassin's Creed: Origins (2017, PlayStation 4) | Quest Designers |
Assassin's Creed: Syndicate (2015, Windows) | Mission Designers |
BioShock Infinite: Burial at Sea - Episode Two (2014, Xbox 360) | Special Thanks |
Assassin's Creed: Brotherhood (2011, Windows) | Level Designers |
Assassin's Creed: Brotherhood (2010, Xbox 360) | Level Designers |
Tom Clancy's Splinter Cell: Conviction (2010, Xbox 360) | Scripted Event Integrators |
Manhunt (2004, Xbox) | Testers |
Steampunk | |
---|---|
BioShock Infinite (2013, Xbox 360) | Senior Level Designers |
Story / mission | |
---|---|
BioShock Infinite: Burial at Sea - Episode Two (2014, Xbox 360) | Special Thanks |
Grand Theft Auto IV: The Lost and Damned (2010, Windows) | Level Designers |
Street racing | |
---|---|
Grand Theft Auto: San Andreas (2012, PlayStation 3) | Test |
Grand Theft Auto IV (2008, Windows) | Level Design |
Voice control | |
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Manhunt (2004, Xbox) | Testers |