Paul Green

Moby ID: 426826

Credits (29 credits on 15 games)

Design
Assassin's Creed IV: Black Flag (2021, Stadia) Mission Designers
Far Cry 5 (2018, PlayStation 4) Level Designers
Assassin's Creed: Origins (2017, PlayStation 4) Quest Designers
Assassin's Creed: Origins (2017, Windows) Quest Designers
Assassin's Creed: Syndicate (2015, Windows) Mission Designers
Assassin's Creed: Syndicate (2015, PlayStation 4) Mission Designers
Assassin's Creed IV: Black Flag (2013, Windows) Mission Designers
Assassin's Creed IV: Black Flag (2013, Xbox 360) Mission Designers
BioShock Infinite (2013, Xbox 360) Senior Level Designers
BioShock Infinite (2013, Windows) Senior Level Designers
Assassin's Creed: Brotherhood (2011, Windows) Level Designers
Assassin's Creed: Brotherhood (2010, Xbox 360) Level Designers
Assassin's Creed: Brotherhood (2010, PlayStation 3) Level Designers
Grand Theft Auto IV: The Lost and Damned (2010, Windows) Level Designers
Tom Clancy's Splinter Cell: Conviction (2010, Xbox 360) Scripted Event Integrators
Grand Theft Auto IV: The Lost and Damned (2009, Xbox 360) Level Designers
Grand Theft Auto IV (2008, Windows) Level Design
Grand Theft Auto IV (2008, Xbox 360) Level Design
Grand Theft Auto IV (2008, PlayStation 3) Level Design
Programming/Engineering
Tom Clancy's Splinter Cell: Conviction (2009, Windows) Scripted Events Integrators
Quality Assurance
Grand Theft Auto: San Andreas (2012, PlayStation 3) Test
Grand Theft Auto: San Andreas (Special Edition) (2005, PlayStation 2) Test
Grand Theft Auto: San Andreas (2005, Windows) Testers
Grand Theft Auto: San Andreas (2004, PlayStation 2) Test
Manhunt (2004, Xbox) Testers
Manhunt (2004, Windows) Testers
Thanks
Tom Clancy's Rainbow Six: Siege (2015, Windows) Thanks
BioShock Infinite: Burial at Sea - Episode Two (2014, Xbox 360) Special Thanks
BioShock Infinite: Burial at Sea - Episode Two (2014, Windows) Special Thanks