Kiyonobu Kitada
Moby ID: 44153
Credits (24 credits on 20 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Cobra the Arcade (2005, Arcade) | Trilogy Future Studio Staff |
TransFormers (2004, PlayStation 2) | CG Artists |
Ghost in the Shell (1997, PlayStation) | 3D Works |
2D scrolling | |
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Super Smash Bros. Ultimate (2018, Nintendo Switch) | Movie (Griot Groove inc. LiNDA team) |
Thunder Force VI (2008, PlayStation 2) | CG Design Production Support (CGデザイン制作協力) (北田 清延) |
3rd-person (Other) | |
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Ragnarok Odyssey: Ace (2014, PlayStation 3) | Animaroid, Inc. |
Sonic Colors (2010, Wii) | CG Director |
Wacky World of Sports (2009, Wii) | Additional 3D Designers |
Phantasy Star Universe: Ambition of the Illuminus (2007, PlayStation 2) | CG Director |
Project Sylpheed: Arc of Deception (2006, Xbox 360) | Product Design |
Phantasy Star Universe (2006, PlayStation 2) | Designers |
N3: Ninety-Nine Nights (2006, Xbox 360) | Modeling |
TransFormers (2004, PlayStation 2) | CG Artists |
Custom Robo (2004, GameCube) | Modeling (Laser Graphics) |
Action | |
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Super Smash Bros. Ultimate (2018, Nintendo Switch) | Movie (Griot Groove inc. LiNDA team) |
Sonic Colors (2010, Wii) | CG Director |
Sonic: Colors (2010, Nintendo DS) | CG Director |
Thunder Force VI (2008, PlayStation 2) | CG Design Production Support (CGデザイン制作協力) (北田 清延) |
Project Sylpheed: Arc of Deception (2006, Xbox 360) | Product Design |
N3: Ninety-Nine Nights (2006, Xbox 360) | Modeling |
Cobra the Arcade (2005, Arcade) | Trilogy Future Studio Staff |
TransFormers (2004, PlayStation 2) | CG Artists |
Custom Robo (2004, GameCube) | Modeling (Laser Graphics) |
Space Raiders (2003, GameCube) | Modeling |
Silpheed: The Lost Planet (2000, PlayStation 2) | Modelling Director |
Fighter Destiny 2 (1999, Nintendo 64) | Background Designers |
Ghost in the Shell (1997, PlayStation) | 3D Works |
Action RPG | |
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Ragnarok Odyssey: Ace (2014, PlayStation 3) | Animaroid, Inc. |
Phantasy Star Online 2 (2012, Windows) | Eventmovie Designer (JET STUDIO) |
Anime / Manga | |
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Final Fantasy XIII (2014, Windows) | Director |
Ragnarok Odyssey: Ace (2014, PlayStation 3) | Animaroid, Inc. |
Phantasy Star Online 2 (2012, Windows) | Eventmovie Designer (JET STUDIO) |
Sonic Riders: Zero Gravity (2008, PlayStation 2) | CG movie Director |
Phantasy Star Universe: Ambition of the Illuminus (2007, PlayStation 2) | CG Director |
Phantasy Star Universe (2006, PlayStation 2) | Designers |
Arcade | |
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Sonic Riders: Zero Gravity (2008, PlayStation 2) | CG movie Director |
Project Sylpheed: Arc of Deception (2006, Xbox 360) | Product Design |
Cobra the Arcade (2005, Arcade) | Trilogy Future Studio Staff |
Space Raiders (2003, GameCube) | Modeling |
Automobile | |
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Sonic Riders: Zero Gravity (2008, PlayStation 2) | CG movie Director |
Baseball | |
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Wacky World of Sports (2009, Wii) | Additional 3D Designers |
Behind view | |
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Final Fantasy XIII (2014, Windows) | Director |
Phantasy Star Online 2 (2012, Windows) | Eventmovie Designer (JET STUDIO) |
Wacky World of Sports (2009, Wii) | Additional 3D Designers |
Sonic Riders: Zero Gravity (2008, PlayStation 2) | CG movie Director |
Space Raiders (2003, GameCube) | Modeling |
Ghost in the Shell (1997, PlayStation) | 3D Works |
Cyberpunk / dark sci-fi | |
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Ghost in the Shell (1997, PlayStation) | 3D Works |
Direct control | |
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Final Fantasy XIII (2014, Windows) | Director |
Phantasy Star Online 2 (2012, Windows) | Eventmovie Designer (JET STUDIO) |
N3: Ninety-Nine Nights (2006, Xbox 360) | Modeling |
Fantasy | |
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Final Fantasy XIII (2014, Windows) | Director |
N3: Ninety-Nine Nights (2006, Xbox 360) | Modeling |
Fighting | |
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Super Smash Bros. Ultimate (2018, Nintendo Switch) | Movie (Griot Groove inc. LiNDA team) |
Fighter Destiny 2 (1999, Nintendo 64) | Background Designers |
Fixed / flip-screen | |
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Space Raiders (2003, GameCube) | Modeling |
Golf | |
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Wacky World of Sports (2009, Wii) | Additional 3D Designers |
Hack and slash | |
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N3: Ninety-Nine Nights (2006, Xbox 360) | Modeling |
Japanese-style RPG (JRPG) | |
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Final Fantasy XIII (2014, Windows) | Director |
Licensed | |
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Cobra the Arcade (2005, Arcade) | Trilogy Future Studio Staff |
TransFormers (2004, PlayStation 2) | CG Artists |
Ghost in the Shell (1997, PlayStation) | 3D Works |
Martial arts | |
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Fighter Destiny 2 (1999, Nintendo 64) | Background Designers |
Massively Multiplayer | |
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Phantasy Star Online 2 (2012, Windows) | Eventmovie Designer (JET STUDIO) |
Mecha / giant robot | |
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TransFormers (2004, PlayStation 2) | CG Artists |
Ghost in the Shell (1997, PlayStation) | 3D Works |
Menu structures | |
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Final Fantasy XIII (2014, Windows) | Director |
Persistent | |
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Phantasy Star Universe: Ambition of the Illuminus (2007, PlayStation 2) | CG Director |
Phantasy Star Universe (2006, PlayStation 2) | Designers |
Platform | |
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Sonic Colors (2010, Wii) | CG Director |
Sonic: Colors (2010, Nintendo DS) | CG Director |
Racing / Driving | |
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Wacky World of Sports (2009, Wii) | Additional 3D Designers |
Sonic Riders: Zero Gravity (2008, PlayStation 2) | CG movie Director |
Rail shooter | |
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Cobra the Arcade (2005, Arcade) | Trilogy Future Studio Staff |
Real-time | |
---|---|
Final Fantasy XIII (2014, Windows) | Director |
Role-playing (RPG) | |
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Final Fantasy XIII (2014, Windows) | Director |
Ragnarok Odyssey: Ace (2014, PlayStation 3) | Animaroid, Inc. |
Phantasy Star Online 2 (2012, Windows) | Eventmovie Designer (JET STUDIO) |
Phantasy Star Universe: Ambition of the Illuminus (2007, PlayStation 2) | CG Director |
Phantasy Star Universe (2006, PlayStation 2) | Designers |
Custom Robo (2004, GameCube) | Modeling (Laser Graphics) |
Sci-fi / futuristic | |
---|---|
Final Fantasy XIII (2014, Windows) | Director |
Phantasy Star Online 2 (2012, Windows) | Eventmovie Designer (JET STUDIO) |
Thunder Force VI (2008, PlayStation 2) | CG Design Production Support (CGデザイン制作協力) (北田 清延) |
Phantasy Star Universe: Ambition of the Illuminus (2007, PlayStation 2) | CG Director |
Project Sylpheed: Arc of Deception (2006, Xbox 360) | Product Design |
Phantasy Star Universe (2006, PlayStation 2) | Designers |
Cobra the Arcade (2005, Arcade) | Trilogy Future Studio Staff |
TransFormers (2004, PlayStation 2) | CG Artists |
Space Raiders (2003, GameCube) | Modeling |
Silpheed: The Lost Planet (2000, PlayStation 2) | Modelling Director |
Shooter | |
---|---|
Thunder Force VI (2008, PlayStation 2) | CG Design Production Support (CGデザイン制作協力) (北田 清延) |
Project Sylpheed: Arc of Deception (2006, Xbox 360) | Product Design |
TransFormers (2004, PlayStation 2) | CG Artists |
Space Raiders (2003, GameCube) | Modeling |
Silpheed: The Lost Planet (2000, PlayStation 2) | Modelling Director |
Ghost in the Shell (1997, PlayStation) | 3D Works |
Side view | |
---|---|
Super Smash Bros. Ultimate (2018, Nintendo Switch) | Movie (Griot Groove inc. LiNDA team) |
Sonic Colors (2010, Wii) | CG Director |
Sonic: Colors (2010, Nintendo DS) | CG Director |
Thunder Force VI (2008, PlayStation 2) | CG Design Production Support (CGデザイン制作協力) (北田 清延) |
Simulation | |
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Custom Robo (2004, GameCube) | Modeling (Laser Graphics) |
Space flight | |
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Project Sylpheed: Arc of Deception (2006, Xbox 360) | Product Design |
Silpheed: The Lost Planet (2000, PlayStation 2) | Modelling Director |
Sports | |
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Wacky World of Sports (2009, Wii) | Additional 3D Designers |
Top-down | |
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Silpheed: The Lost Planet (2000, PlayStation 2) | Modelling Director |
Track racing | |
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Sonic Riders: Zero Gravity (2008, PlayStation 2) | CG movie Director |
Turn-based | |
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Final Fantasy XIII (2014, Windows) | Director |
Vehicle simulator | |
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Sonic Riders: Zero Gravity (2008, PlayStation 2) | CG movie Director |