Ian Plater

Moby ID: 447597

Credits (31 credits on 28 games)

Design
Rise of the Rōnin (2024, PlayStation 5) Manager - UI/UX
Returnal (2021, PlayStation 5) Manager, UI / UX
Dreams (2020, PlayStation 4) Head of UI/UX
Tearaway: Unfolded (2015, PlayStation 4) UI Lead
Art/Graphics
Helldivers II (2024, PlayStation 5) Manager – UI/UX
Sackboy: A Big Adventure (2022, Windows) Manager: UI/UX
Destruction AllStars (2021, PlayStation 5) Head of UI/UX
Sackboy: A Big Adventure (2020, PlayStation 5) Manager: UI/UX
Erica (2019, PlayStation 4) Head of UI/UX
Blood & Truth (2019, PlayStation 4) Head of UI/UX
The Inpatient (2018, PlayStation 4) Graphic Design
Hidden Agenda (2017, PlayStation 4) Graphic Design
RIGS: Mechanized Combat League (2016, PlayStation 4) UI Lead
PlayStation VR Worlds (2016, PlayStation 4) UI Lead
Until Dawn: Rush of Blood (2016, PlayStation 4) Graphic Design
Shadow of the Beast (2016, PlayStation 4) Graphic Design
Alienation (2016, PlayStation 4) Graphic Design
Hardware: Rivals (2016, PlayStation 4) Graphic Design
Call of Duty: Black Ops - Zombies (2015, Android) Lead Artists
Tearaway: Unfolded (2015, PlayStation 4) User Interface Art by (SCEE CSG)
Killzone: Mercenary (2013, PS Vita) UI Lead
Backbreaker Football (2010, Android) Lead Artist
Call of Duty: World at War - Zombies (2010, iPad) Art
Call of Duty: World at War - Zombies (2009, iPhone) Art
Resident Evil: Degeneration (2009, iPhone) Artists
Metal Gear Solid Mobile (2008, N-Gage (service)) Lead Art
Creative Services
Bravo Team (2018, PlayStation 4) Graphic Design
Horizon: Zero Dawn (2017, PlayStation 4) WWS Creative Services
Heavy Rain (2016, PlayStation 4) Graphic Design
Until Dawn (2015, PlayStation 4) Graphic Design
Customer/Technical Support
The Last of Us: Part II - Remastered (2024, PlayStation 5) Manager, UI/UX