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John Kershaw

Moby ID: 5597

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A veteran of the industry, John Kershaw has well over 12 years experience, charting the genesis of the games console, right up to toady's cutting edge hardware.

Johns main skills include modeling, texturing, level design, FMV and concept art work.This is complimented by his proven experience in organizing and scheduling the art team.

He has worked with some of the biggest and best companies in the industry both in various capacities. John is undoubtedly one of the best artist / managers in the industry today, and any project he is involved with is in safe and reliable hands.

Credited on 17 games

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Chris Unarmed (2009, Xbox 360) Play Testers
Blockbusters: Football Edition (2008, J2ME) Art
World War II: Frontline Command (2003, Windows) Graphics
Battle Engine Aquila (2003, Xbox) Additional Art
Steel Soldiers (2001, Windows) Lead Artist
Speedball 2100 (2000, PlayStation) Design Art
Sim Theme Park (1999, Windows) Additional Art
Populous: The Beginning (1998, Windows) Special Thanks To
Syndicate Wars (1997, PlayStation) Lead Artist
Dungeon Keeper (1997, DOS) Additional Artwork
Theme Hospital (1997, DOS) Graphics / Artwork
International Moto X (1996, DOS) Artists
Genewars (1996, DOS) Thanks to
Virocop (1995, Amiga) Game Design
Fire & Ice (1994, Amiga CD32) Additional AGA graphics
Empire Soccer 94 (1994, Amiga) Coaches
The Ottifants (1993, Genesis) Graphics

[ full credits ]

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