Jeremy Blumel

Moby ID: 64430

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In a small town on the Canadian prairies, Jeremy Blumel burst forth from his Mother's wo ... oh, wait, too early ... Jeremy joined Raven Software in March, 2003 as a Level Artist on X-Men: Legends. Before coming to Raven, he was "cared for and nurtured by a good deal of other cute little game companies". His most recent noteworthy title was Duke Nukem: Manhattan Project. Jeremy graduated from CDI College of Business and Technology as a Computer Programmer Analyst just for kicks. He currently creates environmental models and textures and hasn't looked at a line of code since graduating.

Source: Selected articles from Raven Software Official Website - Company - Art

Credited on 24 games

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Call of Duty: Modern Warfare III (2023, PlayStation 4) Art
Call of Duty: MWII - Modern Warfare II (2022, Windows) Art
Call of Duty: Vanguard (2021, Windows) Raven
Call of Duty: Black Ops - Cold War (2020, PlayStation 4) Art
Call of Duty: Warzone (2020, Windows) Art
Call of Duty: Modern Warfare (2019, Windows) Engineering
The Grand Tour Game (2019, PlayStation 4) Senior VFX Artist
Call of Duty: WWII (2017, Windows) Raven Software
Call of Duty: Infinite Warfare (2016, PlayStation 4) Raven
Call of Duty: Black Ops III (2015, Windows) Studio Artists
Call of Duty: Advanced Warfare (2014, Xbox 360) Additional Development from Raven Software
Call of Duty: Ghosts (2013, Xbox One) Designed and Developed by Infinity Ward, Neversoft and Raven Software
Call of Duty: MW3 (2011, Xbox 360) Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment
Call of Duty: Black Ops (2010, Windows) Raven Software
Wolfenstein (2009, Windows) Additional Thanks
X-Men Origins: Wolverine - Uncaged Edition (2009, Windows) Wolverine Team
Marvel Ultimate Alliance (Special Edition) (2007, PlayStation 2) Artists
Marvel Ultimate Alliance (2006, Xbox 360) Artists
X-Men: Legends II - Rise of Apocalypse (2005, PlayStation 2) Artists
X-Men: Legends (2004, GameCube) Level Designers

[ full credits ]

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